  | | | Hair dynamic + scale operator | Hair dynamic + scale operator 2005-06-06 - By Olivier jeannel
Back Okay, thanks Kim :)
kim aldis a �crit :
>I wouldn't be surprised if it were a bug. Try support, see what they say. > > >kim@(protected) >kim@(protected) > > > > > >>-- --Original Message-- -- >>From: owner-xsi@(protected) >>[mailto:owner-xsi@(protected)] On Behalf Of olivier jeannel >>Sent: 06 June 2005 11:16 >>To: XSI@(protected) >>Subject: Re: Hair dynamic + scale operator >> >>Thank you Kim, >>I did what you wrote, but it didn't change. The simulation >>works, but the scale (from 0.001 to 1) doesn't appear in the >>simulation... >> >> >>kim aldis a �crit : >> >> >> >>>It doesn't sound like this is the problem but it's worth >>> >>> >>being sure it's >> >> >>>eliminated. When using dynamics and caching on hair there's >>> >>> >>a very strict >> >> >>>order of events that should be followed when rebuilding the >>> >>> >>cache because >> >> >>>hair isn't very good at working out what it's rest pose is:- >>> >>>Go to start frame >>>Set cache mode to read/write >>>Clear cache >>>Reset dynamics >>>Playback, or go to last frame. >>>Set cache mode to read only. >>> >>>If you don't do this you're guaranteed to get kicks in the sim. >>> >>> >>>kim@(protected) >>>kim@(protected) >>> >>> >>> >>> >>> >>> >>> >>>>-- --Original Message-- -- >>>>From: owner-xsi@(protected) >>>>[mailto:owner-xsi@(protected)] On Behalf Of olivier jeannel >>>>Sent: 06 June 2005 09:43 >>>>To: XSI@(protected) >>>>Subject: Hair dynamic + scale operator >>>> >>>>Hello list, >>>> >>>>I'm tryingto make some growing hair (hair scaleop animated) >>>>with some dynamic applied (simple gravity atm). (The object >>>>is envelopped with bones.) It doesn't seem to work : Hair >>>>animated scale alone works, hair dynamic alone works, but >>>>both at the same time doesn't work. >>>> >>>>The strange thing is if I switch from Hair/Collision Type/ >>>>"Exact Slow" >>>>or "Average Sphere" or "XSI Fast Rough", it does compute a >>>>good result on the actual frame. But it loose it on the >>>> >>>> >>other frames. >> >> >>>>I tried moving the scale operator under >>>>Modeling/Animation/Shape Construction nodes with no success. >>>>I Tried "Reset Dynamics" "Clear Cache"... >>>> >>>>I wonder if I didn't miss something... >>>> >>>>Any ideas ? Thanks in advance... >>>> >>>> >>>>XP sp2 / dual xeons >>>> >>>> >>>>--- >>>>Unsubscribe? Mail Majordomo@(protected) with the following >>>>text in body: >>>>unsubscribe xsi >>>> >>>> >>>> >>>> >>>> >>>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following >>> >>> >>text in body: >> >> >>>unsubscribe xsi >>> >>> >>> >>> >>> >>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following >>text in body: >>unsubscribe xsi >> >> >> >> > > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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