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Hair dynamic + scale operator

Hair dynamic + scale operator

2005-06-06       - By Olivier jeannel

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Reply:     1     2     3     4     5     6  

Hello list,

I'm tryingto make some growing hair (hair scaleop animated) with some
dynamic applied (simple gravity atm). (The object is envelopped with bones.)
It doesn't seem to work : Hair animated scale alone works, hair dynamic
alone works, but both at the same time doesn't work.

The strange thing is if I switch from Hair/Collision Type/ "Exact Slow"
or "Average Sphere" or "XSI Fast Rough", it does compute a good result
on the actual frame. But it loose it on the other frames.

I tried moving the scale operator under Modeling/Animation/Shape
Construction nodes with no success. I Tried "Reset Dynamics" "Clear
Cache"...

I wonder if I didn't miss something...

Any ideas ? Thanks in advance...


XP sp2 / dual xeons


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