Hair dynamic + scale operator 2005-06-06 - By Olivier jeannel
Back Hello list,
I'm tryingto make some growing hair (hair scaleop animated) with some dynamic applied (simple gravity atm). (The object is envelopped with bones.) It doesn't seem to work : Hair animated scale alone works, hair dynamic alone works, but both at the same time doesn't work.
The strange thing is if I switch from Hair/Collision Type/ "Exact Slow" or "Average Sphere" or "XSI Fast Rough", it does compute a good result on the actual frame. But it loose it on the other frames.
I tried moving the scale operator under Modeling/Animation/Shape Construction nodes with no success. I Tried "Reset Dynamics" "Clear Cache"...
I wonder if I didn't miss something...
Any ideas ? Thanks in advance...
XP sp2 / dual xeons
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