Extracting triangle count from computer displacement 2005-06-05 - By Javier
Back yea. i did not preface it with the disclaimer: you get a 1 unless you have displacement . Perhaps a more informative forum for this would be shader@(protected)
Now, My guess is that you want to get the total number of triangles of your scene you could get by adding the subdivided number of polygons (you can doit in scripting, i know, ive done it but i dont recall the actual line of code, or you can get it from scene info) to the displacement triangles. Well this is just a guess. mail the mental forum. javier
On 6/5/05, Bernard Lebel <3dbernard@(protected)> wrote: > What is that rendered count looking like, if I can ask you? I don't see > anything of that order... > > For example, let say I just want to render a 4x4 grid (no displacement), > I would expect to render 32 triangles, right? However I'm searching 32 > in the log but I can't find anything related to the triangle count. > > If you talk about > > //INFO : GAPM 0.2 info : triangle count excluding retessellation : > //INFO : GAPM 0.2 info : triangle count including retessellation : > > They are desperately sticking to 1... as long as I have no > displacement..... When I have displacement, then they print a whole > different value. So how then is reliable this stastistic, or am I > interpreting it wrongly? > > > Thanks > Bernard > > > > javier wrote: > > >it is a mental ray issue is it not? > >turn the verbose on --on batch mode or on screen -- you get a rendered > >triangle count at the end of the render messages > > > >On 6/3/05, Bernard Lebel <3dbernard@(protected)> wrote: > > > > > >>Hello, > >> > >>Anyone knows how to find out how many triangles were generated for a > >>frame when using displacement? > >> > >> > >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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