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Extracting triangle count from computer displacement

Extracting triangle count from computer displacement

2005-06-05       - By Javier

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Reply:     1     2     3     4     5  

yea. i did not preface it with the disclaimer: you get a  1 unless you
have displacement . Perhaps a more informative forum for this would be
shader@(protected)

Now, My guess is that you want to get the total number of triangles of
your scene you could get by adding the subdivided number of polygons
(you can doit in scripting, i know, ive done it but i dont recall the
actual line of code, or you can get it from scene info) to the
displacement triangles. Well this is just a guess. mail the mental
forum.
javier



On 6/5/05, Bernard Lebel <3dbernard@(protected)> wrote:
> What is that rendered count looking like, if I can ask you? I don't see
> anything of that order...
>
> For example, let say I just want to render a 4x4 grid (no displacement),
> I would expect to render 32 triangles, right? However I'm searching 32
> in the log but I can't find anything related to the triangle count.
>
> If you talk about
>
> //INFO : GAPM 0.2  info : triangle count excluding retessellation :
> //INFO : GAPM 0.2  info : triangle count including retessellation :
>
> They are desperately sticking to 1... as long as I have no
> displacement..... When I have displacement, then they print a whole
> different value. So how then is reliable this stastistic, or am I
> interpreting it wrongly?
>
>
> Thanks
> Bernard
>
>
>
> javier wrote:
>
> >it is a mental ray issue is it not?
> >turn the verbose on --on batch mode or on screen -- you get a rendered
> >triangle count at the end of the render messages
> >
> >On 6/3/05, Bernard Lebel <3dbernard@(protected)> wrote:
> >
> >
> >>Hello,
> >>
> >>Anyone knows how to find out how many triangles were generated for a
> >>frame when using displacement?
> >>
> >>
> >>
>
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