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Blur node alpha

Blur node alpha

2005-06-04       - By Alan Jones

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Reply:     <<     11     12  

hmmm wonder how I did that? Could have sworn I deleted the debug
compile setting.

thanks for letting me know.

Cheers,

Alan.

On 6/4/05, christian keller <christian@(protected)> wrote:
> it also linked against msvcrtd.dll !
>
> good luck
>
>
> -- -- Original Message -- --
> From: "kim aldis" <kim@(protected)>
> To: <XSI@(protected)>
> Sent: Friday, June 03, 2005 6:46 PM
> Subject: RE: Blur node alpha
>
>
> > I'm still getting the same error here, Alan. Can't find the shader.
> >
> >
> >
> > kim@(protected)
> > kim@(protected)
> >
> >
> >
> > > -- --Original Message-- --
> > > From: owner-xsi@(protected)
> > > [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones
> > > Sent: 03 June 2005 10:21
> > > To: XSI@(protected)
> > > Subject: Re: Blur node alpha
> > >
> > > It's because I'm stupid. Twice. Forgot to edit the .xsiaddon
> > > so it put the .dll in the nt-x86 folder and it's also got the
> > > debug version of the .dll in there.
> > >
> > > Try this one.
> > >
> > > Cheers,
> > >
> > > Alan.
> > >
> > > On 6/3/05, Arvid Bj�rn <arvid.bjorn@(protected)> wrote:
> > > > Hey Alan! Very intriguing, but all I'm getting is
> > > >
> > > > error  051011: shader "uvwBlur" not found
> > > >
> > > > Don't have time to investigate too deep, you know what's
> > > wrong perhaps?
> > > >
> > > >
> > > > Alan Jones wrote:
> > > >
> > > > >It's slow, but it works.
> > > > >
> > > > >No idea whether the idea for the way I've implemented is
> > > average or
> > > > >poor. Could really do with adaptive sampling and other goodies to
> > > > >speed things up, but we'll see how useful it is first.
> > > > >
> > > > >Cheers,
> > > > >
> > > > >Alan.
> > > > >
> > > > >
> > > > >
> > > > >
> > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> > > > > ----
> > > > >
> > > > >
> > > >
> > > > --
> > > > Vfx Artist | palladiumfilm
> > > >
> > > > ---
> > > > Unsubscribe? Mail Majordomo@(protected) with the
> > > following text in body:
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> > >
> >
> >
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