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FindCamera and MirrorXYZ tsx

FindCamera and MirrorXYZ tsx

2004-03-07       - By emmanuel asset

 Back
Hi all,

Just a word to let you know that Mr. Chikara Kojima has released two new
tools from my suggestions and icons :
- FindCamera will set the current view a camera one without selecting
the camera before. For example, it means you can switch between a camera
view without leaving a polygon edition mode or check the rendering view
without deselecting the object you are working with.
- MirrorXYZ works like tS's mirror but can mirror in all 3 directions in
one clic. It can use the object's axis as mirror point or the worlds YXZ
planes. Very usefull too for architecture needs !

  http://ckgamefactory.hp.infoseek.co.jp/tsxe.html
<http://ckgamefactory.hp.infoseek.co.jp/tsxe.html>


Emmanuel

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2800.1141" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT size=2>Hi all,</FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>Just a word to let you know that Mr. Chikara Kojima has
released two new tools from my suggestions and icons : </FONT></DIV>
<DIV><FONT size=2>- FindCamera will set the current view a camera one without
selecting the camera before.&nbsp;For example, it means you can switch between
a
camera view without leaving a polygon edition mode or check the rendering view
without deselecting the object you are working with.</FONT></DIV>
<DIV><FONT size=2>- MirrorXYZ works like tS's mirror but can mirror in all
3&nbsp;directions in one clic. It can use the object's axis as mirror point or
the worlds YXZ planes. Very usefull too for architecture needs !</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;&nbsp;<FONT size=2><A
href="http://ckgamefactory.hp.infoseek.co.jp/tsxe.html">http://ckgamefactory.hp
.infoseek.co.jp/tsxe.html</A></FONT></DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2></FONT>&nbsp;</DIV>
<DIV><FONT size=2>Emmanuel</FONT></DIV></BODY></HTML>