  | | | FindCamera and MirrorXYZ tsx | FindCamera and MirrorXYZ tsx 2004-03-07 - By emmanuel asset
Back Hi all, Just a word to let you know that Mr. Chikara Kojima has released two new tools from my suggestions and icons : - FindCamera will set the current view a camera one without selecting the camera before. For example, it means you can switch between a camera view without leaving a polygon edition mode or check the rendering view without deselecting the object you are working with. - MirrorXYZ works like tS's mirror but can mirror in all 3 directions in one clic. It can use the object's axis as mirror point or the worlds YXZ planes. Very usefull too for architecture needs ! http://ckgamefactory.hp.infoseek.co.jp/tsxe.html <http://ckgamefactory.hp.infoseek.co.jp/tsxe.html> Emmanuel
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<META content="MSHTML 6.00.2800.1141" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT size=2>Hi all,</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Just a word to let you know that Mr. Chikara Kojima has released two new tools from my suggestions and icons : </FONT></DIV> <DIV><FONT size=2>- FindCamera will set the current view a camera one without selecting the camera before. For example, it means you can switch between a camera view without leaving a polygon edition mode or check the rendering view without deselecting the object you are working with.</FONT></DIV> <DIV><FONT size=2>- MirrorXYZ works like tS's mirror but can mirror in all 3 directions in one clic. It can use the object's axis as mirror point or the worlds YXZ planes. Very usefull too for architecture needs !</FONT></DIV> <DIV> </DIV> <DIV> <FONT size=2><A href="http://ckgamefactory.hp.infoseek.co.jp/tsxe.html">http://ckgamefactory.hp .infoseek.co.jp/tsxe.html</A></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Emmanuel</FONT></DIV></BODY></HTML>
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