Getting frustrated with bugs... 2005-06-03 - By Joel Blackwell
Back Thanks Heath! Maybe it's just the Truespace users that XSI has a distaste for :) I'm sure we'll get through it, sooner or later.
-Joel
Heath wrote: > Joel, > > I'm with you as a someone who came from the Truespace camp and jumped on > XSI when the price dropped. I use an uncertified system as well (XP > Home & Radeon Mobility 9600), and have had maybe 2 crashes since 4.2 was > released. Both crashes were related to me trying to screw with things > while the render region was working on something heavy. > > I'm also with you in the "everything goes awry" department... I've (as > recently as 3:30 this past AM) also questioned whether XSI and I are > compatible or not because it seems like I waste so many hours trying to > do simple things like texturing a book cover without textures > stretching... What I've found though is that when I'm trying to do > something new (displacement for example) that it's best to load up a new > scene and experiment with a simple cube, simple textures, etc. before I > try it in my current model. This way I can prove to myself how it is > supposed to work. When I find success, I have started writing down the > steps that I took, and it seems to help a little. > > I sometimes think that the program is too complicated for my needs, but > when I think of all of the alternatives, I realize that everything else > would be just as difficult to learn after coming from Truespace. So, > hang in there! > > Heath > > Joel Blackwell wrote: > >> Thanks for the additional replies, guys. One of the problems seems to >> be- if I do exactly what I'm supposed to, XSI works okay. If I >> deviate, even slightly, everything goes awry. It's a shame because I >> spend hours in the manuals trying to work out if I've done something >> wrong, when most of the time that weird thing I saw moments before >> really was a 'weird thing' after all. >> >> When I said most guys have money to throw around, I was more referring >> to the ability to get the right hardware for the job. Unfortunately, >> I'll have to build a new rig for XSI, because I need my gamers card so >> I can stay compatabile with the other programs I have related to game >> development. It's a shame, but I guess that's the way the cookie >> crumbles, as they say. >> >> Hopefully in the future XSI's small quirks will be ironed out so I can >> stop cowering in a corner, waiting for my computer to explode after >> connecting a shader the way I'm not supposed to, or something. >> >> -Joel >> >> >> kim aldis wrote: >> >>> There's a few things worth mentioning here: >>> >>> First, to re-iterate what has already been said here, that Xsi at 4.2 is >>> extremely stable and I rarely see it crash these days. One issue only >>> these >>> past 4 weeks and that I nailed down to a dodgy .mov file in the roto >>> view. >>> Changed the roto file and all was dandy. >>> >>> Remember that graphics card issues are also related to any kind of >>> picking >>> so if you're having problems connecting RT nodes then this is likely >>> a card >>> issue. That said, I used the Go FX 5600 for quite some time without any >>> major issues. I appreciate this isn't the same card but generally >>> Nvidia is >>> seen as good for xsi. Generally speaking, though, the best bet is to >>> always >>> go latest drivers and to get them from Nvidia. >>> >>> Avoid recovering from crashed scenes. There's no guarantee that the >>> saved >>> scene is reliable and given the state of Xsi at the point of save it's >>> highly likely to have some form of corruption. Many people here have >>> reported instability issues with scenes that have been recovered. Far >>> better >>> to adopt a policy of regular saving. >>> >>> >>> Remember that although Xsi is powerful and gives you a great deal of >>> control >>> over your work, that control comes with the penalty of complexity >>> which in >>> turn gives you greater scope for error. >>> >>> And finally, never underestimate the facility that sticky fingers and >>> unfamiliarity have for making a mess of things without your >>> realising it. >>> >>> >>> >>> >>> kim@(protected) >>> kim@(protected) >>> >>> >>> >>> >>>> -- --Original Message-- -- >>>> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On >>>> Behalf Of Joel Blackwell >>>> Sent: 03 June 2005 13:59 >>>> To: XSI@(protected) >>>> Subject: Re: Getting frustrated with bugs... >>>> >>>> Thanks to all who've posted responces so far... I appreciate it! It >>>> was a little daft of me not to post some of the problems I'm having, >>>> so I'll do so now. >>>> >>>> Firstly, I'm running a GeforceFX 5600 (and have run with a number of >>>> different drivers.. currently the latest) I've had no major issues, >>>> graphics wise. >>>> >>>> Now for some problems: Simple things, like creating two layers for >>>> a simple shader, and then attaching a texture to each. Then, half >>>> of the time I can't disconnect the textures at all from the layers >>>> (mainly a problem for the tree view) and the other half of the time, >>>> they do disconnect, but not visually, so I can't tell what's >>>> connected to what until I hit refresh. >>>> >>>> Then (usually while trying to disconnect the textures from the first >>>> problem) If I hit right mouse a few too many times in the tree view, >>>> XSI crashes. Even though it tells me it successfully saves, when I >>>> load XSI again and try to recover the scene, it tells me the scene >>>> is the wrong version (version 420 or something along those lines) >>>> and then proceeds to tell me it requires version 420. It then >>>> crashes again. >>>> >>>> Here's one from XSIbase... >>>> >>>> I loaded in an X format model with textures (not made by myself) and >>>> found it to have a red tint to it. I adjusted the ambient lighting >>>> for the materials to grey, and wondered why, even though the >>>> textures were grey in colour, the model still retained the red tint >>>> in the 3D view. However, the model rendered exactly as I thought it >>>> should look (that is, with grey ambience). Long story short- after >>>> a lot of experimentation, I found the problem to be that the model's >>>> texture was connected to the diffuse port of the phong shader. I'd >>>> adjusted the phong's ambience from red to grey, but XSI didn't >>>> change it fully. If I disconnected the texture and reconnected it >>>> again, the ambience was set back to red (again) and when I then >>>> changed it to grey, it fixed the problem. >>>> >>>> Very strange, and for those wondering, I checked the scene ambience. >>>> Really odd things like this keep popping up the more I work in the >>>> render tree... weird anomalies that keep me busy for hours, >>>> rummaging through the manual, trying to find out why it's happening. >>>> >>>> It's things like those that I encounter all over the place and make >>>> me wonder if anyone bothered to test XSI at all before releasing >>>> it. I'm sure that I'm overreacting somewhat at the moment... and >>>> you guys are right, they're not the biggest problems in the world. >>>> But, it'd be nice to have someone say, "Hey, we're going to get >>>> those things fixed, so people don't start comparing XSI to Truespace >>>> 3!" >>>> >>>> -Joel >>>> >>>> >>>> >>>> Morten Bartholdy wrote: >>>> >>>>> Joel I do remember you ;) and I'm not sure my answer will >>>> >>>> >>>> >>>> be of much >>>> >>>>> help, but here goes: >>>>> >>>>> I use XSI on lots of different hardware combinations >>>> >>>> >>>> >>>> including a few >>>> >>>>> consumer gfxcards and though I do run in to the occasional bug or >>>>> crash, >>>>> V4.2 appears very stable for my use, which is any flavor of >>>> >>>> >>>> >>>> 3D & VFX >>>> >>>>> for commercials and feature film alike. So I get around in >>>> >>>> >>>> >>>> the app and >>>> >>>>> I can't recognize your problems. I know this does not help >>>> >>>> >>>> >>>> you much, >>>> >>>>> but it leads me to think you are either suffering from a very >>>>> incompatible gfxcard (you don't say which one), or bad >>>> >>>> >>>> >>>> hardware - perhaps memory. >>>> >>>>> You say it happens when working with shaders, so what >>>> >>>> >>>> >>>> exactly is it you do? >>>> >>>>> Do you tweak parameters on existing ones or write your own? >>>> >>>> >>>> >>>> Granted - >>>> >>>>> tweaking shaders with the renderregion active causes hangups or >>>>> crashes now and then, but although annoying, nothing I would call >>>>> serious flaws. The only times I have experienced repeated >>>> >>>> >>>> >>>> crashes or >>>> >>>>> the like, was when I was beating what ought to be a dead horse, and >>>>> was too tired to think of reasonable workarounds or even a better >>>>> solution. In my experience (having taught 3D at several >>>> >>>> >>>> >>>> schools in my >>>> >>>>> country) those that keep running into trouble with the app >>>> >>>> >>>> >>>> often keep >>>> >>>>> using it in ways that may provoke certain weaknesses in the >>>> >>>> >>>> >>>> sw. I am >>>> >>>>> not saying that is what you do - I am only trying to give >>>> >>>> >>>> >>>> you pointers regarding how to work on fixing your specific problem. >>>> >>>>> When you say no-one seems to care about your problems, bear in mind >>>>> that if it is a gfxcard issue, it could be fixed for an amount >>>>> equalling a few hours work for many professionals on this, >>>> >>>> >>>> >>>> and though >>>> >>>>> I understand your pain, and appreciate that you may not be in a >>>>> position to aquire a certified card, you may need to >>>> >>>> >>>> >>>> understand why others might not be bothered. >>>> >>>>> You might get more help from some of all the good guys >>>> >>>> >>>> >>>> residing here >>>> >>>>> if you provide a bit more specific info about the nature of your >>>>> predicament. I am no hardware expert, but I have used XSI >>>> >>>> >>>> >>>> on several >>>> >>>>> consumer cards including even an old GeForce 2 GTS, and apart from >>>>> performance and OGL accuracy they are not much different from >>>>> Wildcats, Fire or nVidia FX cards for average daily use, so >>>> >>>> >>>> >>>> I am curious to know which card you are using. >>>> >>>>> >>>>> Best regards >>>>> >>>>> Morten Bartholdy >>>>> 3D & VFX Artist >>>>> Denmark >>>>> >>>>> >>>>> >>>>> -- -- Original Message -- -- >>>>> From: "Joel Blackwell" <joel@(protected)> >>>>> To: <XSI@(protected)> >>>>> Sent: Friday, June 03, 2005 12:39 PM >>>>> Subject: Getting frustrated with bugs... >>>>> >>>>> >>>>> >>>>> >>>>>> I'm considering selling XSI, mainly because I'm finding it hard to >>>>>> learn the program, due to the fact I run into a bug every >>>>> >>>>> >>>> >>>> few minutes >>>> >>>>>> when working with shaders. Every time I post about the >>>>> >>>>> >>>> >>>> problems (on a >>>> >>>>>> forum), someone pipes up and tells me something like, "You >>>>> >>>>> >>>> >>>> must have >>>> >>>>>> missed something." or, "The problem must be with your >>>>> >>>>> >>>> >>>> graphics card." >>>> >>>>>> Perhaps either one of those could be true, since I'm not using a >>>>>> certified card, and I'm no XSI know-it-all. However, no >>>>> >>>>> >>>> >>>> one seems to >>>> >>>>>> care if the problem could actually be worth looking to. My >>>>> >>>>> >>>> >>>> posts just >>>> >>>>>> disappear into nothingness, never to be seen again. Seemingly, my >>>>>> only solution I have is- risk paying some money for a >>>>> >>>>> >>>> >>>> certified card >>>> >>>>>> (which is beyond my price range at the moment) that may not fix >>>>>> the problems I've been seeing anyway. >>>>>> >>>>>> This is obviously a great community for people who work in a >>>>>> professional environment, and have money to throw around >>>>>> everywhere for proper support and the hardware to suit a professional >>>>> >>>>> >>>> >>>> pipeline. >>>> >>>>>> But, for people like myself, XSI seems more and more the poorer >>>>>> program to go with. Softimage may be doing everything they can to >>>>>> increase their userbase, but the program just isn't >>>>> >>>>> >>>> >>>> designed for the average person... >>>> >>>>>> and right now, I wouldn't recommend it to anyone. I mean, >>>>> >>>>> >>>> >>>> why develop >>>> >>>>>> a program for certified (non-gamer) cards, and then aim the >>>>> >>>>> >>>> >>>> program at >>>> >>>>>> mod makers for games? It just doesn't make any sense. >>>>>> >>>>>> That aside, does anyone have some advice for me? Last time >>>>> >>>>> >>>> >>>> I posted >>>> >>>>>> on this mailing list everyone tried to kill me as the marauding >>>>>> invader from the land of Truespace (if anyone remembers >>>>> >>>>> >>>> >>>> that fiasco). >>>> >>>>>> This time, I'm hopeful that won't happen again, and someone >>>>> >>>>> >>>> >>>> will help >>>> >>>>>> me get this program working as it should. Or, the >>>>> >>>>> >>>> >>>> Softimage crew will >>>> >>>>>> actually note down some bugs to be fixed, so I don't have >>>>> >>>>> >>>> >>>> to sell XSI >>>> >>>>>> and move onto something that works. >>>>>> >>>>>> Thanks. >>>>>> >>>>>> -Joel >>>>>> --- >>>>>> Unsubscribe? Mail Majordomo@(protected) with the >>>>> >>>>> >>>> >>>> following text in body: >>>> >>>>>> unsubscribe xsi >>>>>> >>>>>> >>>>> >>>>> >>>>> --- >>>>> Unsubscribe? Mail Majordomo@(protected) with the >>>> >>>> >>>> >>>> following text in body: >>>> >>>>> unsubscribe xsi >>>>> >>>>> >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>>> body: >>>> unsubscribe xsi >>>> >>>> >>> >>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >>> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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