Getting frustrated with bugs... 2005-06-03 - By Joel Blackwell
Back Thanks Sandy, I'll look into that. It'll be interesting to see if I can find a balance between what I need for games, and what I need for XSI.
Brent, that leads me to another question- how do submit bugs (or at least, what I think are bugs) to Softimage? Every time I try and find a way on the Softimage website, I get completely lost and only manage to get out from the labyrinth of deadly interconnecting links by closing my web browser. Of course, if I had maintenance I might be able to find a direct route there, but for the lowly XSI user it's almost as though the website has been built to confuse and bewilder customers like a shopping mall. I can never find what I'm looking for.
-Joel
Sandy Sutherland wrote: > Just to add - we use all Geforce cards here - various ones, and they all > work fine - not to say we don't have crashes, but no more than anyone else > here using other software!! I would strongly suspect your drivers!! > > I have found the Drivers from www.guru3d.com to be very good - I currently > have 66.93 installed all round! > > S. > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > Sandy Sutherland Digital Doodeller - TD > The Refinery (Cape) http://www.refinery.co.za > mailto:sandy@(protected) > (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- > > -- -- Original Message -- -- > From: "Joel Blackwell" <joel@(protected)> > To: <XSI@(protected)> > Sent: Friday, June 03, 2005 4:37 PM > Subject: Re: Getting frustrated with bugs... > > > >>Thanks for the additional replies, guys. One of the problems seems to >>be- if I do exactly what I'm supposed to, XSI works okay. If I deviate, >>even slightly, everything goes awry. It's a shame because I spend hours >>in the manuals trying to work out if I've done something wrong, when >>most of the time that weird thing I saw moments before really was a >>'weird thing' after all. >> >>When I said most guys have money to throw around, I was more referring >>to the ability to get the right hardware for the job. Unfortunately, >>I'll have to build a new rig for XSI, because I need my gamers card so I >>can stay compatabile with the other programs I have related to game >>development. It's a shame, but I guess that's the way the cookie >>crumbles, as they say. >> >>Hopefully in the future XSI's small quirks will be ironed out so I can >>stop cowering in a corner, waiting for my computer to explode after >>connecting a shader the way I'm not supposed to, or something. >> >>-Joel >> >> >>kim aldis wrote: >> >>>There's a few things worth mentioning here: >>> >>>First, to re-iterate what has already been said here, that Xsi at 4.2 is >>>extremely stable and I rarely see it crash these days. One issue only > > these > >>>past 4 weeks and that I nailed down to a dodgy .mov file in the roto > > view. > >>>Changed the roto file and all was dandy. >>> >>>Remember that graphics card issues are also related to any kind of > > picking > >>>so if you're having problems connecting RT nodes then this is likely a > > card > >>>issue. That said, I used the Go FX 5600 for quite some time without any >>>major issues. I appreciate this isn't the same card but generally Nvidia > > is > >>>seen as good for xsi. Generally speaking, though, the best bet is to > > always > >>>go latest drivers and to get them from Nvidia. >>> >>>Avoid recovering from crashed scenes. There's no guarantee that the > > saved > >>>scene is reliable and given the state of Xsi at the point of save it's >>>highly likely to have some form of corruption. Many people here have >>>reported instability issues with scenes that have been recovered. Far > > better > >>>to adopt a policy of regular saving. >>> >>> >>>Remember that although Xsi is powerful and gives you a great deal of > > control > >>>over your work, that control comes with the penalty of complexity which > > in > >>>turn gives you greater scope for error. >>> >>> >>>And finally, never underestimate the facility that sticky fingers and >>>unfamiliarity have for making a mess of things without your realising > > it. > >>> >>> >>> >>>kim@(protected) >>>kim@(protected) >>> >>> >>> >>> >>> >>>>-- --Original Message-- -- >>>>From: owner-xsi@(protected) >>>>[mailto:owner-xsi@(protected)] On Behalf Of Joel Blackwell >>>>Sent: 03 June 2005 13:59 >>>>To: XSI@(protected) >>>>Subject: Re: Getting frustrated with bugs... >>>> >>>>Thanks to all who've posted responces so far... I appreciate >>>>it! It was a little daft of me not to post some of the >>>>problems I'm having, so I'll do so now. >>>> >>>>Firstly, I'm running a GeforceFX 5600 (and have run with a >>>>number of different drivers.. currently the latest) I've had >>>>no major issues, graphics wise. >>>> >>>>Now for some problems: Simple things, like creating two >>>>layers for a simple shader, and then attaching a texture to >>>>each. Then, half of the time I can't disconnect the textures >>>>at all from the layers (mainly a problem for the tree view) >>>>and the other half of the time, they do disconnect, but not >>>>visually, so I can't tell what's connected to what until I >>>>hit refresh. >>>> >>>>Then (usually while trying to disconnect the textures from the first >>>>problem) If I hit right mouse a few too many times in the >>>>tree view, XSI crashes. Even though it tells me it >>>>successfully saves, when I load XSI again and try to recover >>>>the scene, it tells me the scene is the wrong version >>>>(version 420 or something along those lines) and then >>>>proceeds to tell me it requires version 420. It then crashes again. >>>> >>>>Here's one from XSIbase... >>>> >>>>I loaded in an X format model with textures (not made by >>>>myself) and found it to have a red tint to it. I adjusted >>>>the ambient lighting for the materials to grey, and wondered >>>>why, even though the textures were grey in colour, the model >>>>still retained the red tint in the 3D view. >>>>However, the model rendered exactly as I thought it should >>>>look (that is, with grey ambience). Long story short- after >>>>a lot of experimentation, I found the problem to be that the >>>>model's texture was connected to the diffuse port of the >>>>phong shader. I'd adjusted the phong's ambience from red to >>>>grey, but XSI didn't change it fully. If I disconnected the >>>>texture and reconnected it again, the ambience was set back >>>>to red (again) and when I then changed it to grey, it fixed >>>>the problem. >>>> >>>>Very strange, and for those wondering, I checked the scene ambience. >>>>Really odd things like this keep popping up the more I work >>>>in the render tree... weird anomalies that keep me busy for >>>>hours, rummaging through the manual, trying to find out why >>>>it's happening. >>>> >>>>It's things like those that I encounter all over the place >>>>and make me wonder if anyone bothered to test XSI at all >>>>before releasing it. I'm sure that I'm overreacting somewhat >>>>at the moment... and you guys are right, they're not the >>>>biggest problems in the world. But, it'd be nice to have >>>>someone say, "Hey, we're going to get those things fixed, so >>>>people don't start comparing XSI to Truespace 3!" >>>> >>>>-Joel >>>> >>>> >>>> >>>>Morten Bartholdy wrote: >>>> >>>> >>>>>Joel I do remember you ;) and I'm not sure my answer will >>>> >>>>be of much >>>> >>>> >>>>>help, but here goes: >>>>> >>>>>I use XSI on lots of different hardware combinations >>>> >>>>including a few >>>> >>>> >>>>>consumer gfxcards and though I do run in to the occasional bug or >>>>>crash, >>>>>V4.2 appears very stable for my use, which is any flavor of >>>> >>>>3D & VFX >>>> >>>> >>>>>for commercials and feature film alike. So I get around in >>>> >>>>the app and >>>> >>>> >>>>>I can't recognize your problems. I know this does not help >>>> >>>>you much, >>>> >>>> >>>>>but it leads me to think you are either suffering from a very >>>>>incompatible gfxcard (you don't say which one), or bad >>>> >>>>hardware - perhaps memory. >>>> >>>> >>>>>You say it happens when working with shaders, so what >>>> >>>>exactly is it you do? >>>> >>>> >>>>>Do you tweak parameters on existing ones or write your own? >>>> >>>>Granted - >>>> >>>> >>>>>tweaking shaders with the renderregion active causes hangups or >>>>>crashes now and then, but although annoying, nothing I would call >>>>>serious flaws. The only times I have experienced repeated >>>> >>>>crashes or >>>> >>>> >>>>>the like, was when I was beating what ought to be a dead horse, and >>>>>was too tired to think of reasonable workarounds or even a better >>>>>solution. In my experience (having taught 3D at several >>>> >>>>schools in my >>>> >>>> >>>>>country) those that keep running into trouble with the app >>>> >>>>often keep >>>> >>>> >>>>>using it in ways that may provoke certain weaknesses in the >>>> >>>>sw. I am >>>> >>>> >>>>>not saying that is what you do - I am only trying to give >>>> >>>>you pointers regarding how to work on fixing your specific problem. >>>> >>>> >>>>>When you say no-one seems to care about your problems, bear in mind >>>>>that if it is a gfxcard issue, it could be fixed for an amount >>>>>equalling a few hours work for many professionals on this, >>>> >>>>and though >>>> >>>> >>>>>I understand your pain, and appreciate that you may not be in a >>>>>position to aquire a certified card, you may need to >>>> >>>>understand why others might not be bothered. >>>> >>>> >>>>>You might get more help from some of all the good guys >>>> >>>>residing here >>>> >>>> >>>>>if you provide a bit more specific info about the nature of your >>>>>predicament. I am no hardware expert, but I have used XSI >>>> >>>>on several >>>> >>>> >>>>>consumer cards including even an old GeForce 2 GTS, and apart from >>>>>performance and OGL accuracy they are not much different from >>>>>Wildcats, Fire or nVidia FX cards for average daily use, so >>>> >>>>I am curious to know which card you are using. >>>> >>>> >>>>>Best regards >>>>> >>>>>Morten Bartholdy >>>>>3D & VFX Artist >>>>>Denmark >>>>> >>>>> >>>>> >>>>>-- -- Original Message -- -- >>>>>From: "Joel Blackwell" <joel@(protected)> >>>>>To: <XSI@(protected)> >>>>>Sent: Friday, June 03, 2005 12:39 PM >>>>>Subject: Getting frustrated with bugs... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>>I'm considering selling XSI, mainly because I'm finding it hard to >>>>>>learn the program, due to the fact I run into a bug every >>>> >>>>few minutes >>>> >>>> >>>>>>when working with shaders. Every time I post about the >>>> >>>>problems (on a >>>> >>>> >>>>>>forum), someone pipes up and tells me something like, "You >>>> >>>>must have >>>> >>>> >>>>>>missed something." or, "The problem must be with your >>>> >>>>graphics card." >>>> >>>> >>>>>>Perhaps either one of those could be true, since I'm not using a >>>>>>certified card, and I'm no XSI know-it-all. However, no >>>> >>>>one seems to >>>> >>>> >>>>>>care if the problem could actually be worth looking to. My >>>> >>>>posts just >>>> >>>> >>>>>>disappear into nothingness, never to be seen again. Seemingly, my >>>>>>only solution I have is- risk paying some money for a >>>> >>>>certified card >>>> >>>> >>>>>>(which is beyond my price range at the moment) that may not fix the >>>>>>problems I've been seeing anyway. >>>>>> >>>>>>This is obviously a great community for people who work in a >>>>>>professional environment, and have money to throw around everywhere >>>>>>for proper support and the hardware to suit a professional >>>> >>>>pipeline. >>>> >>>> >>>>>>But, for people like myself, XSI seems more and more the poorer >>>>>>program to go with. Softimage may be doing everything they can to >>>>>>increase their userbase, but the program just isn't >>>> >>>>designed for the average person... >>>> >>>> >>>>>>and right now, I wouldn't recommend it to anyone. I mean, >>>> >>>>why develop >>>> >>>> >>>>>>a program for certified (non-gamer) cards, and then aim the >>>> >>>>program at >>>> >>>> >>>>>>mod makers for games? It just doesn't make any sense. >>>>>> >>>>>>That aside, does anyone have some advice for me? Last time >>>> >>>>I posted >>>> >>>> >>>>>>on this mailing list everyone tried to kill me as the marauding >>>>>>invader from the land of Truespace (if anyone remembers >>>> >>>>that fiasco). >>>> >>>> >>>>>>This time, I'm hopeful that won't happen again, and someone >>>> >>>>will help >>>> >>>> >>>>>>me get this program working as it should. Or, the >>>> >>>>Softimage crew will >>>> >>>> >>>>>>actually note down some bugs to be fixed, so I don't have >>>> >>>>to sell XSI >>>> >>>> >>>>>>and move onto something that works. >>>>>> >>>>>>Thanks. >>>>>> >>>>>>-Joel >>>>>>--- >>>>>>Unsubscribe? Mail Majordomo@(protected) with the >>>> >>>>following text in body: >>>> >>>> >>>>>>unsubscribe xsi >>>>>> >>>>>> >>>>> >>>>> >>>>>--- >>>>>Unsubscribe? Mail Majordomo@(protected) with the >>>> >>>>following text in body: >>>> >>>> >>>>>unsubscribe xsi >>>>> >>>>> >>>> >>>>--- >>>>Unsubscribe? Mail Majordomo@(protected) with the following >>>>text in body: >>>>unsubscribe xsi >>>> >>>> >>> >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > >>>unsubscribe xsi >>> >>> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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