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Getting frustrated with bugs...

Getting frustrated with bugs...

2005-06-03       - By Bernard Lebel

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

Okay I think I understand your problem now -hopefully.

In shaded mode, the viewport is basically the diffuse color. If there
is a texture plugged into that, you will still the diffuse color in
the viewport.
However if you switch to texture or texture decal then you will see
the actual texture being plugged.
I think this is a bug.

Regarding the ambience issue, I have no idea.


Keep in mind though that viewport display of texture and materials is
all but reliable. You should never rely on this for any shading work,
unless it's realtime shader work.


Cheers
Bernard


On 6/3/05, Joel Blackwell <joel@(protected)> wrote:

> I loaded in an X format model with textures (not made by myself) and
> found it to have a red tint to it.  I adjusted the ambient lighting for
> the materials to grey, and wondered why, even though the textures were
> grey in colour, the model still retained the red tint in the 3D view.
> However, the model rendered exactly as I thought it should look (that
> is, with grey ambience).  Long story short- after a lot of
> experimentation, I found the problem to be that the model's texture was
> connected to the diffuse port of the phong shader.  I'd adjusted the
> phong's ambience from red to grey, but XSI didn't change it fully.  If I
> disconnected the texture and reconnected it again, the ambience was set
> back to red (again) and when I then changed it to grey, it fixed the
> problem.

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