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Tag Channels

Tag Channels

2005-06-01       - By kim aldis

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Could you? There's not enough information there, is there?



kim@(protected)
kim@(protected)



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones
> Sent: 01 June 2005 18:43
> To: XSI@(protected)
> Subject: Re: Tag Channels
>
> If you implemented a lens shader to make the pass you should
> be able to get it antialiased.
>
> Main difficulty would be guaranteeing a unique color for each
> tag as knowing what all the tagids are up front is an issue.
> Though maybe not such an issue as I haven't looked at it.
>
> Cheers,
>
> Alan.
>
> On 6/1/05, kim aldis <kim@(protected)> wrote:
> >  
> > I've been badgering them since mental ray first appeared in
> SI3D as a beta.
> > To be fair, it's a mental ray thing.
> >  
> >  
> >  
> >
> >  
> >  
> >
> > kim@(protected)
> >
> > kim@(protected)
> >
> >  
> >  
> >  
> >  
> >  __ ____ ____ ____ ____ ____ ____
> >  From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
> > Behalf Of Byron Nash
> > Sent: 01 June 2005 16:56
> > To: XSI@(protected)
> > Subject: RE: Tag Channels
> >
> >  
> >  
> >  
> >
> > >Slaps forehead< Ignore my last post about bringing them
> into the FX
> > >Tree, I
> > figured it out.
> >
> >  
> >
> > There is no way to get the Tag Channel to be anti-aliased
> is there? Or
> > is Soft planning on making that possible in the future?
> >
> >  
> >
> > Byron Nash
> >
> > 704-561-7764
> >
> > 3764 (internal)
> >
> >
>
> ---
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