  | | | Tag Channels | Tag Channels 2005-06-01 - By kim aldis
Back Could you? There's not enough information there, is there?
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones > Sent: 01 June 2005 18:43 > To: XSI@(protected) > Subject: Re: Tag Channels > > If you implemented a lens shader to make the pass you should > be able to get it antialiased. > > Main difficulty would be guaranteeing a unique color for each > tag as knowing what all the tagids are up front is an issue. > Though maybe not such an issue as I haven't looked at it. > > Cheers, > > Alan. > > On 6/1/05, kim aldis <kim@(protected)> wrote: > > > > I've been badgering them since mental ray first appeared in > SI3D as a beta. > > To be fair, it's a mental ray thing. > > > > > > > > > > > > > > > > kim@(protected) > > > > kim@(protected) > > > > > > > > > > > > __ ____ ____ ____ ____ ____ ____ > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > > Behalf Of Byron Nash > > Sent: 01 June 2005 16:56 > > To: XSI@(protected) > > Subject: RE: Tag Channels > > > > > > > > > > > > >Slaps forehead< Ignore my last post about bringing them > into the FX > > >Tree, I > > figured it out. > > > > > > > > There is no way to get the Tag Channel to be anti-aliased > is there? Or > > is Soft planning on making that possible in the future? > > > > > > > > Byron Nash > > > > 704-561-7764 > > > > 3764 (internal) > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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