Bug in 6.6 SP2 ? 2004-03-02 - By Baker, Ed
Back It works fine now. I think it was just a glitch in that scene. I don't use alphas either. I stay with transparency maps too. Like I said, once I Re-opened it in 6.6. Everything worked just fine. Through multiple changes and a couple of start overs too I think. So, it was just a one time bug as far as I can tell.
Ed Baker Graphics Department Ben-Arnold Beverage Company 888-262-9787 Ex 5319
<snip> I use multilayered textures all the time, most especially with all sorts of transparency maps/"alphas" (never got the hang of actual alphas, always get a "black halo" effect, so I just use black and white BMP files or sometimes, like on my current scene, 256 or even 16-mill color gradients, depending upon what I'm doing. At any rate, the Sphere (I stick with that or the plane, the others take too long to refresh given the way I do things) seems to get overwhelmed once you hit a certain level of complexity - IOW, if you have on layer 1 a texture with corresponding bump map and an SL2 shader, then on layer 2 you have another texture/procedural, using a transparency map (so as to, for example, give the look of gold filigree on a velvet wall, such as those at <snip>
- Kris
- Kris M. Krieger http://www.pterochromics.com
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