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Bug in 6.6 SP2 ?

Bug in 6.6 SP2 ?

2004-03-02       - By Baker, Ed

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It works fine now. I think it was just a glitch in that scene. I don't
use alphas either. I stay with transparency maps too. Like I said, once
I Re-opened it in 6.6. Everything worked just fine. Through multiple
changes and a couple of start overs too I think. So, it was just a one
time bug as far as I can tell.

Ed Baker
Graphics Department
Ben-Arnold Beverage Company
888-262-9787
Ex 5319



<snip>
I use multilayered textures all the time, most especially with all sorts
of transparency maps/"alphas" (never got the hang of actual alphas,
always get a "black halo" effect, so I just use black and white BMP
files or sometimes, like on my current scene, 256 or even 16-mill color
gradients, depending upon what I'm doing.  At any rate, the Sphere (I
stick with that or the plane, the others take too long to refresh given
the way I do
things) seems to get overwhelmed once you hit a certain level of
complexity
- IOW, if you have on layer 1 a texture with corresponding bump map and
an SL2 shader, then on layer 2 you have another texture/procedural,
using a transparency map (so as to, for example, give the look of gold
filigree on a velvet wall, such as those at <snip>

- Kris



- Kris M. Krieger
  http://www.pterochromics.com