  | | | Tag Channels | Tag Channels 2005-06-01 - By Alan Jones
Back If you implemented a lens shader to make the pass you should be able to get it antialiased.
Main difficulty would be guaranteeing a unique color for each tag as knowing what all the tagids are up front is an issue. Though maybe not such an issue as I haven't looked at it.
Cheers,
Alan.
On 6/1/05, kim aldis <kim@(protected)> wrote: > > I've been badgering them since mental ray first appeared in SI3D as a beta. > To be fair, it's a mental ray thing. > > > > > > > > kim@(protected) > > kim@(protected) > > > > > > __ ____ ____ ____ ____ ____ ____ > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Byron Nash > Sent: 01 June 2005 16:56 > To: XSI@(protected) > Subject: RE: Tag Channels > > > > > > >Slaps forehead< Ignore my last post about bringing them into the FX Tree, I > figured it out. > > > > There is no way to get the Tag Channel to be anti-aliased is there? Or is > Soft planning on making that possible in the future? > > > > Byron Nash > > 704-561-7764 > > 3764 (internal) > >
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