  | | | Tag Channels | Tag Channels 2005-06-01 - By kim aldis
Back I'm with Bernard on this. Tags aren't really the way to go
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel > Sent: 01 June 2005 17:07 > To: XSI@(protected) > Subject: Re: Tag Channels > > You may consider using a puzzle matte. This is a pass where > objects have a different solid color, generally red, green > and blue. Then in the comp soft you can pick what channel to > use at the matte. The advantage of doing this is that you can > combine many mattes in a single image, and you don't run into > the risk of eating alpha channel pixels around the matted objects. > > > Cheers > Bernard > > > > On 6/1/05, Byron Nash <Byron@(protected)> wrote: > > > > > > > > >Slaps forehead< Ignore my last post about bringing them > into the FX > > >Tree, I > > figured it out. > > > > > > > > There is no way to get the Tag Channel to be anti-aliased > is there? Or > > is Soft planning on making that possible in the future? > > > > > > > > Byron Nash > > > > 704-561-7764 > > > > 3764 (internal) > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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