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Tag Channels

Tag Channels

2005-06-01       - By kim aldis

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I'm with Bernard on this. Tags aren't really the way to go


kim@(protected)
kim@(protected)



> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel
> Sent: 01 June 2005 17:07
> To: XSI@(protected)
> Subject: Re: Tag Channels
>
> You may consider using a puzzle matte. This is a pass where
> objects have a different solid color, generally red, green
> and blue. Then in the comp soft you can pick what channel to
> use at the matte. The advantage of doing this is that you can
> combine many mattes in a single image, and you don't run into
> the risk of eating alpha channel pixels around the matted objects.
>
>
> Cheers
> Bernard
>
>
>
> On 6/1/05, Byron Nash <Byron@(protected)> wrote:
> >  
> >  
> >
> > >Slaps forehead< Ignore my last post about bringing them
> into the FX
> > >Tree, I
> > figured it out.
> >
> >  
> >
> > There is no way to get the Tag Channel to be anti-aliased
> is there? Or
> > is Soft planning on making that possible in the future?
> >
> >  
> >
> > Byron Nash
> >
> > 704-561-7764
> >
> > 3764 (internal)
> >
> >
>
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following
> text in body:
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>
>

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