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Reflection falloff shader

Reflection falloff shader

2005-06-01       - By Bernard Lebel

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

A shader to blur an input, either in UV or UVW would indeed be marvelous.


Cheers
Bernard


On 6/1/05, Alan Jones <skyphyr@(protected)> wrote:
> Thanks.
>
> Perhaps on the gaussian node - just don't ask for a fast gaussian blur node ;)
>
> Cheers,
>
> Alan.
>
> On 6/1/05, Matt Morris <matt@(protected)> wrote:
> > Sweet dude. That simplifies the whole process no end. Now how about a
> > gaussian blur node? ;)
> >
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
> > Of Alan Jones
> > Sent: 01 June 2005 14:52
> > To: xsi@(protected)
> > Subject: Reflection falloff shader
> >
> >
> > Hi All,
> >
> > Just a quick note - I've put up a reflection falloff shader.
> >
> > http://binaryiris.com/main/?id=DepthMirror
> >
> > Cheers,
> >
> > Alan
> >
> > ---
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