Reflection falloff shader 2005-06-01 - By Bernard Lebel
Back A shader to blur an input, either in UV or UVW would indeed be marvelous.
Cheers Bernard
On 6/1/05, Alan Jones <skyphyr@(protected)> wrote: > Thanks. > > Perhaps on the gaussian node - just don't ask for a fast gaussian blur node ;) > > Cheers, > > Alan. > > On 6/1/05, Matt Morris <matt@(protected)> wrote: > > Sweet dude. That simplifies the whole process no end. Now how about a > > gaussian blur node? ;) > > > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > > Of Alan Jones > > Sent: 01 June 2005 14:52 > > To: xsi@(protected) > > Subject: Reflection falloff shader > > > > > > Hi All, > > > > Just a quick note - I've put up a reflection falloff shader. > > > > http://binaryiris.com/main/?id=DepthMirror > > > > Cheers, > > > > Alan > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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