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Grouped Cluster Materials and Passes (speaking of overrides)

Grouped Cluster Materials and Passes (speaking of overrides)

2005-06-01       - By Eric Deren

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 Wow, that sounds like a real party, Adam.  I actually thought of that
one but it seemed like I was really not reading the manual.  It's nice
to know that when I have what I think is a stupid question it turns out
I've run into the edge of the capabilities of the software.  Makes me
feel better about my skillset, anyway.  :-)

 I think I'll come at this from a different direction.  Thanks for
everyone's help, though!  :-)

-Eric


-- -- Original Message -- --
From: "Adam Sale" <adamsale@(protected)>
To: <XSI@(protected)>
Sent: Tuesday, May 31, 2005 9:00 PM
Subject: Re: Grouped Cluster Materials and Passes (speaking of
overrides)


> Hey E... only thing I can think of is to use extract polygons to
> extract each poly cluster object into its own object, and then copy
> the shader from the cluster level back to the object level..
>
> then you could group and override from there..
>
> Unfortunately clusters aren't supported at the pass level...
> If the shader tree is simple enough, you could maybe try rendermapping
> the clusters into a texture, and then apply it at the object level
> and then delete the clusters..
> But if you're hoping to alter cluster materials through partitions,
> you're hooped....
>
> On an aside note completely unrelated to passes and clusters.. lets
> get on this figueroa thing.. we may have to explore other options..
> 8th on the waiting list sounds sort of hit and miss.
>
> A.
> -- -- Original Message -- --
> From: "Eric Deren" <eric@(protected)>
> To: <XSI@(protected)>
> Sent: Tuesday, May 31, 2005 1:38 PM
> Subject: Re: Grouped Cluster Materials and Passes (speaking of
> overrides)
>
>
>> That email should have read:
>>
>> -- ---- ---- ---- ---- ---- ---- ------
>>
>> I've got about thirty objects, each with multiple clusters that I've
>> organized into groups and assigned materials to at the group level.
>> Now I want
>> to change those materials as an override in a partition in a separate
>> pass.
>>
>> Simply dragging the group of clusters into a new partition doesn't
>> appear to be the way to do this.  Any hints?
>>
>> -Eric
>>
>> -- ---- ---- ---- ---- ---- ---- ------
>>
>> Sorry about that; it's my first time typing English, evidently.
>>
>> -Eric
>>
>>
>>
>> -- -- Original Message -- --
>> From: "Eric Deren" <eric@(protected)>
>> To: <xsi@(protected)>
>> Sent: Tuesday, May 31, 2005 4:17 PM
>> Subject: Grouped Cluster Materials and Passes (speaking of overrides)
>>
>>
>>>
>>> I've got about thirty objects, each with multiple clusters that I've
>>> added into groups and assigned materials at the group level.  Now I
>>> want to change those materials and their for a partition in a
>>> separate pass.
>>>
>>> Simply dragging the group of clusters into a new partition doesn't
>>> appear to be the way to do this.  Any hints?
>>>
>>> -Eric
>>> ---
>>> Unsubscribe? Mail Majordomo@(protected) with the following text in
>>> body:
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>>
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>
>
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