  | | | Elliptical filtering | Elliptical filtering 2005-05-31 - By kim aldis
Back I'm going from memory here but I recall that with elliptical filtering render times can vary wildly dependant upon the amound of compression of the visible image in screen space. I seem to remember that, for example, on landscapes the render time would go through the roof toward the horizon of a textured landmass.
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Bernard Lebel > Sent: 31 May 2005 22:09 > To: XSI@(protected) > Subject: Re: Elliptical filtering > > Brad: elliptical filtering is necessary to take advantage of > the multi-resolution of the pyramidal map file. Otherwise the > maximum resolution is always the one lookedup by mental ray > (thus more memory). > > Alan: I also suspect network issue, although as you said, > such a dramatic increase in render time is quite strange. > > > Bernard > > > On 5/31/05, Alan Jones <skyphyr@(protected)> wrote: > > Maybe with that render time a lot of it's reading the files off the > > disk? Pulling the .pic into memory then uncompressing it > within memory > > may be signicantly faster. Though I wouldn't expect it to > make such a > > huge difference. > > > > That's the only guess that comes to mind though sorry. > > > > Cheers, > > > > Alan. > > > > On 5/31/05, Brad Friedman <xsibrad@(protected)> wrote: > > > This is a question more than an answer: > > > > > > Why convert to pyramid if you're going to use elliptical > filtering? > > > I thought the two were entirely different types of > filters. Or can > > > elliptical filtering take advantage of a pyramid texture? > > > > > > -brad > > > > > > Bernard Lebel wrote: > > > > > > > Hi, > > > > > > > > I am baffled at something. I have a scene with rather large > > > > textures (3500x3500 and higher). In Pic format, it > renders in 45 seconds. > > > > > > > > So I'm looking to save render time, and memory while > we're at it, > > > > so I convert textures to pyramidal map float files (imf_copy -p > > > > [...] map rgba_fp). > > > > Then I turn on elliptical filtering, set the Maximum Pixels for > > > > Minimum Radius to a low value 1.3, because higher than that is > > > > generally not necessary. > > > > > > > > In the past, I got much faster render times. However > right now the > > > > render time explodes: it's at least 5 times longer than > with the > > > > Pic version. > > > > > > > > Any idea? > > > > > > > > > > > > Thanks > > > > Bernard > > > > --- > > > > Unsubscribe? Mail Majordomo@(protected) with the > following text > > > > in > > > > body: > > > > unsubscribe xsi > > > > > > > > > --- > > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > > unsubscribe xsi > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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