  | | | Help - Behaviour and Bird Flocks | Help - Behaviour and Bird Flocks 2005-05-31 - By Sandy Sutherland
Back Hi Brad - I was keen on using Behaviour, but I think that it may just be a little tight on time to do this, especially as it seems that 'flying' things are not as catered for as walking on land things as it were! - Will probably go into particles!
Thanks
Sandy
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- -- Original Message -- -- From: Bradley R. Gabe To: XSI@(protected) Sent: Tuesday, May 31, 2005 7:37 PM Subject: Re: Help - Behaviour and Bird Flocks
If you're doing only 300 characters, it may be few enough to get your flight paths done with particle sim and then plot your birds onto them. You can do things like using velocity to control speed of wing flapping and direction to control wing posture, etc.
Unless you're really keen on using behavior for this effect? It may also be a good situation for learning.
-Brad
Hi Guys, I am in the begginings of this shot which needs 300 odd bird characters flying upwards in a spiral sort of flock thing, now I am a complete novice to Behaviour - so have tried to find a way to populate a scene and fly stuff upwards!! So Far: Behaviour is great at Crowd / Ground interaction stuff - easy to populate a ground terrain thing, but as soon as you do so, your characters are stuck to the ground - I drew a curve spiralling upwards to try and get them to move upwards - no way, they amble aimlessly around on the ground without direction. Try Flocking, you cannot draw a flock target in the air, it has to be on the floor/terrain - I looked at the boids example, it is sort of what I need, BUT for a novice, it is very daunting to try and reverse engineer the scripts to find out what is going on, AND the world file is pre -populated, so it is difficult to see how to do this even! Anyone got any help for me please - pointers etc.. even a small behaviour scene file would be great to look at! Thanks a mill' Sandy -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- Sandy Sutherland Digital Doodeller - TD The Refinery (Cape) http://www.refinery.co.za mailto:sandy@(protected) (P) (+27 21) 480 3132 (F) (+27 21) 480 3101 -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>Hi Brad - I was keen on using Behaviour, but I think that it may just be a little tight on time to do this, especially as it seems that 'flying' things are not as catered for as walking on land things as it were! - Will probably go into particles!</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Thanks</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Sandy</FONT></DIV> <DIV> </DIV> <DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy Sutherland Digital Doodeller - TD<BR>The Refinery (Cape) <A href="http://www.refinery.co.za">http://www.refinery.co.za</A><BR><A href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P) (+27 21) 480 3132 (F) (+27 21) 480 3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=brad@(protected) href="mailto:brad@(protected)">Bradley R. Gabe</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, May 31, 2005 7:37 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Help - Behaviour and Bird Flocks</DIV> <DIV><BR></DIV>If you're doing only 300 characters, it may be few enough to get your flight paths done with particle sim and then plot your birds onto them. You can do things like using velocity to control speed of wing flapping and direction to control wing posture, etc.<BR><BR>Unless you're really keen on using behavior for this effect? It may also be a good situation for learning.<BR><BR>-Brad<BR><BR> <BLOCKQUOTE class=cite cite="" type="cite"><FONT face=arial size=2>Hi Guys,<BR></FONT> <BR><FONT face=arial size=2>I am in the begginings of this shot which needs 300 odd bird characters flying upwards in a spiral sort of flock thing, now I am a complete novice to Behaviour - so have tried to find a way to populate a scene and fly stuff upwards!! So Far: Behaviour is great at Crowd / Ground interaction stuff - easy to populate a ground terrain thing, but as soon as you do so, your characters are stuck to the ground - I drew a curve spiralling upwards to try and get them to move upwards - no way, they amble aimlessly around on the ground without direction. Try Flocking, you cannot draw a flock target in the air, it has to be on the floor/terrain - I looked at the boids example, it is sort of what I need, BUT for a novice, it is very daunting to try and reverse engineer the scripts to find out what is going on, AND the world file is pre-populated, so it is difficult to see how to do this even!<BR></FONT> <BR><FONT face=arial size=2>Anyone got any help for me please - pointers etc.. even a small behaviour scene file would be great to look at!<BR></FONT> <BR><FONT face=arial size=2>Thanks a mill'<BR></FONT> <BR><FONT face=arial size=2>Sandy<BR></FONT> <BR><FONT face=arial size=2>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy Sutherland Digital Doodeller - TD<BR>The Refinery (Cape) <A href="http://www.refinery.co.za">http://www.refinery.co.za</A><BR><A href="mailto:sandy@(protected)" eudora="autourl">mailto:sandy@(protected)</A><BR>(P) (+27 21) 480 3132 (F) (+27 21) 480 3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</FONT>< /BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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