Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Help - Behaviour and Bird Flocks

Help - Behaviour and Bird Flocks

2005-05-31       - By Sandy Sutherland

 Back
Reply:     1     2     3     4  

Hi Brad - I was keen on using Behaviour, but I think that it may just be a
little tight on time to do this, especially as it seems that 'flying' things
are not as catered for as walking on land things as it were!  - Will probably
go into particles!

Thanks

Sandy

-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
Sandy Sutherland  Digital Doodeller - TD
The Refinery (Cape)  http://www.refinery.co.za
mailto:sandy@(protected)
(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

 -- -- Original Message -- --
 From: Bradley R. Gabe
 To: XSI@(protected)
 Sent: Tuesday, May 31, 2005 7:37 PM
 Subject: Re: Help - Behaviour and Bird Flocks


 If you're doing only 300 characters, it may be few enough to get your flight
paths done with particle sim and then plot your birds onto them. You can do
things like using velocity to control speed of wing flapping and direction to
control wing posture, etc.

 Unless you're really keen on using behavior for this effect? It may also be a
good situation for learning.

 -Brad


   Hi Guys,
   
   I am in the begginings of this shot which needs 300 odd bird characters
flying upwards in a spiral sort of flock thing, now I am a complete novice to
Behaviour - so have tried to find a way to populate a scene and fly stuff
upwards!!  So Far:  Behaviour is great at Crowd / Ground interaction stuff -
easy to populate a ground terrain thing, but as soon as you do so, your
characters are stuck to the ground - I drew a curve spiralling upwards to try
and get them to move upwards - no way, they amble aimlessly around on the
ground without direction.  Try Flocking, you cannot draw a flock target in the
air, it has to be on the floor/terrain - I looked at the boids example, it is
sort of what I need, BUT for a novice, it is very daunting to try and reverse
engineer the scripts to find out what is going on, AND the world file is pre
-populated, so it is difficult to see how to do this even!
   
   Anyone got any help for me please - pointers etc..  even a small behaviour
scene file would be great to look at!
   
   Thanks a mill'
   
   Sandy
   
   -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
   Sandy Sutherland  Digital Doodeller - TD
   The Refinery (Cape)  http://www.refinery.co.za
   mailto:sandy@(protected)
   (P) (+27 21) 480 3132  (F) (+27 21) 480 3101
   -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2800.1106" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><FONT face=Arial size=2>Hi Brad - I was keen on using Behaviour, but I
think that it may just be a little tight on time to do this, especially as it
seems that 'flying' things are not as catered for as walking on land things as
it were!&nbsp; - Will probably go into particles!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Thanks</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Sandy</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
Sutherland&nbsp;&nbsp;Digital Doodeller - TD<BR>The Refinery
(Cape)&nbsp;&nbsp;<A
href="http://www.refinery.co.za">http://www.refinery.co.za</A><BR><A
href="mailto:sandy@(protected)">mailto:sandy@(protected)</A><BR>(P) (+27
21) 480 3132&nbsp; (F) (+27 21) 480
3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=brad@(protected) href="mailto:brad@(protected)">Bradley R. Gabe</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, May 31, 2005 7:37 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Help - Behaviour and Bird
 Flocks</DIV>
 <DIV><BR></DIV>If you're doing only 300 characters, it may be few enough to
 get your flight paths done with particle sim and then plot your birds onto
 them. You can do things like using velocity to control speed of wing flapping
 and direction to control wing posture, etc.<BR><BR>Unless you're really keen
 on using behavior for this effect? It may also be a good situation for
 learning.<BR><BR>-Brad<BR><BR>
 <BLOCKQUOTE class=cite cite="" type="cite"><FONT face=arial size=2>Hi
   Guys,<BR></FONT>&nbsp;<BR><FONT face=arial size=2>I am in the begginings of
   this shot which needs 300 odd bird characters flying upwards in a spiral
   sort of flock thing, now I am a complete novice to Behaviour - so have
tried
   to find a way to populate a scene and fly stuff upwards!!&nbsp; So
   Far:&nbsp; Behaviour is great at Crowd / Ground interaction stuff - easy to
   populate a ground terrain thing, but as soon as you do so, your characters
   are stuck to the ground - I drew a curve spiralling upwards to try and get
   them to move upwards - no way, they amble aimlessly around on the ground
   without direction.&nbsp; Try Flocking, you cannot draw a flock target in
the
   air, it has to be on the floor/terrain - I looked at the boids example, it
   is sort of what I need, BUT for a novice, it is very daunting to try and
   reverse engineer the scripts to find out what is going on, AND the world
   file is pre-populated, so it is difficult to see how to do this
   even!<BR></FONT>&nbsp;<BR><FONT face=arial size=2>Anyone got any help for
me
   please - pointers etc..&nbsp; even a small behaviour scene file would be
   great to look at!<BR></FONT>&nbsp;<BR><FONT face=arial size=2>Thanks a
   mill'<BR></FONT>&nbsp;<BR><FONT face=arial
   size=2>Sandy<BR></FONT>&nbsp;<BR><FONT face=arial
   size=2>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<BR>Sandy
   Sutherland&nbsp; Digital Doodeller - TD<BR>The Refinery (Cape)&nbsp; <A
   href="http://www.refinery.co.za">http://www.refinery.co.za</A><BR><A
   href="mailto:sandy@(protected)"
   eudora="autourl">mailto:sandy@(protected)</A><BR>(P) (+27 21) 480
   3132&nbsp; (F) (+27 21) 480
   3101<BR>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</FONT><
/BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>