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Help - Behaviour and Bird Flocks

Help - Behaviour and Bird Flocks

2005-05-31       - By Bradley R. Gabe

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Reply:     1     2     3     4  

If you're doing only 300 characters, it may be few enough to get your
flight paths done with particle sim and then plot your birds onto them. You
can do things like using velocity to control speed of wing flapping and
direction to control wing posture, etc.

Unless you're really keen on using behavior for this effect? It may also be
a good situation for learning.

-Brad

>Hi Guys,
>
>I am in the begginings of this shot which needs 300 odd bird characters
>flying upwards in a spiral sort of flock thing, now I am a complete novice
>to Behaviour - so have tried to find a way to populate a scene and fly
>stuff upwards!!  So Far:  Behaviour is great at Crowd / Ground interaction
>stuff - easy to populate a ground terrain thing, but as soon as you do so,
>your characters are stuck to the ground - I drew a curve spiralling
>upwards to try and get them to move upwards - no way, they amble aimlessly
>around on the ground without direction.  Try Flocking, you cannot draw a
>flock target in the air, it has to be on the floor/terrain - I looked at
>the boids example, it is sort of what I need, BUT for a novice, it is very
>daunting to try and reverse engineer the scripts to find out what is going
>on, AND the world file is pre-populated, so it is difficult to see how to
>do this even!
>
>Anyone got any help for me please - pointers etc..  even a small behaviour
>scene file would be great to look at!
>
>Thanks a mill'
>
>Sandy
>
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>Sandy Sutherland  Digital Doodeller - TD
>The Refinery (Cape)  <http://www.refinery.co.za>http://www.refinery.co.za
>mailto:sandy@(protected)
>(P) (+27 21) 480 3132  (F) (+27 21) 480 3101
>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----

<html>
<body>
If you're doing only 300 characters, it may be few enough to get your
flight paths done with particle sim and then plot your birds onto them.
You can do things like using velocity to control speed of wing flapping
and direction to control wing posture, etc.<br><br>
Unless you're really keen on using behavior for this effect? It may also
be a good situation for learning.<br><br>
-Brad<br><br>
<blockquote type=cite class=cite cite=""><font face="arial" size=2>Hi
Guys,<br>
</font>&nbsp;<br>
<font face="arial" size=2>I am in the begginings of this shot which needs
300 odd bird characters flying upwards in a spiral sort of flock thing,
now I am a complete novice to Behaviour - so have tried to find a way to
populate a scene and fly stuff upwards!!&nbsp; So Far:&nbsp; Behaviour is
great at Crowd / Ground interaction stuff - easy to populate a ground
terrain thing, but as soon as you do so, your characters are stuck to the
ground - I drew a curve spiralling upwards to try and get them to move
upwards - no way, they amble aimlessly around on the ground without
direction.&nbsp; Try Flocking, you cannot draw a flock target in the air,
it has to be on the floor/terrain - I looked at the boids example, it is
sort of what I need, BUT for a novice, it is very daunting to try and
reverse engineer the scripts to find out what is going on, AND the world
file is pre-populated, so it is difficult to see how to do this
even!<br>
</font>&nbsp;<br>
<font face="arial" size=2>Anyone got any help for me please - pointers
etc..&nbsp; even a small behaviour scene file would be great to look
at!<br>
</font>&nbsp;<br>
<font face="arial" size=2>Thanks a mill'<br>
</font>&nbsp;<br>
<font face="arial" size=2>Sandy<br>
</font>&nbsp;<br>
<font face="arial" size=2>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
-- --<br>
Sandy Sutherland&nbsp; Digital Doodeller - TD<br>
The Refinery (Cape)&nbsp;
<a href="http://www.refinery.co.za">http://www.refinery.co.za</a><br>
<a href="mailto:sandy@(protected)" eudora="autourl">mailto:sandy@(protected)
.za</a><br>
(P) (+27 21) 480 3132&nbsp; (F) (+27 21) 480 3101<br>
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----</font></blockquote><
/body>
</html>