Elliptical filtering 2005-05-31 - By Alan Jones
Back Maybe with that render time a lot of it's reading the files off the disk? Pulling the .pic into memory then uncompressing it within memory may be signicantly faster. Though I wouldn't expect it to make such a huge difference.
That's the only guess that comes to mind though sorry.
Cheers,
Alan.
On 5/31/05, Brad Friedman <xsibrad@(protected)> wrote: > This is a question more than an answer: > > Why convert to pyramid if you're going to use elliptical filtering? I > thought the two were entirely different types of filters. Or can > elliptical filtering take advantage of a pyramid texture? > > -brad > > Bernard Lebel wrote: > > > Hi, > > > > I am baffled at something. I have a scene with rather large textures > > (3500x3500 and higher). In Pic format, it renders in 45 seconds. > > > > So I'm looking to save render time, and memory while we're at it, so I > > convert textures to pyramidal map float files (imf_copy -p [...] map > > rgba_fp). > > Then I turn on elliptical filtering, set the Maximum Pixels for > > Minimum Radius to a low value 1.3, because higher than that is > > generally not necessary. > > > > In the past, I got much faster render times. However right now the > > render time explodes: it's at least 5 times longer than with the Pic > > version. > > > > Any idea? > > > > > > Thanks > > Bernard > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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