Elliptical filtering 2005-05-31 - By Brad Friedman
Back This is a question more than an answer:
Why convert to pyramid if you're going to use elliptical filtering? I thought the two were entirely different types of filters. Or can elliptical filtering take advantage of a pyramid texture?
-brad
Bernard Lebel wrote:
> Hi, > > I am baffled at something. I have a scene with rather large textures > (3500x3500 and higher). In Pic format, it renders in 45 seconds. > > So I'm looking to save render time, and memory while we're at it, so I > convert textures to pyramidal map float files (imf_copy -p [...] map > rgba_fp). > Then I turn on elliptical filtering, set the Maximum Pixels for > Minimum Radius to a low value 1.3, because higher than that is > generally not necessary. > > In the past, I got much faster render times. However right now the > render time explodes: it's at least 5 times longer than with the Pic > version. > > Any idea? > > > Thanks > Bernard > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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