Elliptical filtering 2005-05-31 - By Bernard Lebel
Back Hi,
I am baffled at something. I have a scene with rather large textures (3500x3500 and higher). In Pic format, it renders in 45 seconds.
So I'm looking to save render time, and memory while we're at it, so I convert textures to pyramidal map float files (imf_copy -p [...] map rgba_fp). Then I turn on elliptical filtering, set the Maximum Pixels for Minimum Radius to a low value 1.3, because higher than that is generally not necessary.
In the past, I got much faster render times. However right now the render time explodes: it's at least 5 times longer than with the Pic version.
Any idea?
Thanks Bernard --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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