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Behaviour Birds Placement issue

Behaviour Birds Placement issue

2005-05-30       - By Aloys Baillet

 Back
Reply:     1     2     3  

Hi Sandy,

We had a similar problem some time ago, and the sad answer is: you have to
do everything yourself!
What we ended up to do was to use particle clouds in XSI to generate object
positions in a easy way, then export everything to a text file, then import
it in Behavior with Piccolo.
Don't hesitate to ask questions if you need!
BTW, did you look at the Boids tutorial in the Behavior docs? It's a good
starting point for not ground-locked actors.

Cheers,

Aloys


On 5/30/05, Sandy Sutherland <sandy@(protected)> wrote:
>
> Hi All,
>  A Quick question, I might be doing a shot in Behaviour which is 300 odd
> bird/vulture like characters circling up in a huge environment, I am a
> novice at Behaviour, and have bascially (hopefully) sussed the rest to this,
> but I am coming a bit short on the start of the shot - all the Tutorials are
> on ground based characters, so the placement methods are all for putting
> objects or characters on the ground - so how do you start the shot i.e.
> place your actors in position in mid air??? What tool would you use, or do
> you have to do it with piccolo?
>  Thanks
>  Sandy
>  -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
> Sandy Sutherland Digital Doodeller - TD
> The Refinery (Cape) http://www.refinery.co.za
> mailto:sandy@(protected) <sandy@(protected)>
> (P) (+27 21) 480 3132 (F) (+27 21) 480 3101
> -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
>



--
Aloys Baillet - Character TD @ Animal Logic

Hi Sandy,<br>
<br>
We had a similar problem some time ago, and the sad answer is: you have to do
everything yourself!<br>
What we ended up to do was to use particle clouds in XSI to generate
object positions in a easy way, then export everything to a text file,
then import it in Behavior with Piccolo.<br>
Don't hesitate to ask questions if you need!<br>
BTW, did you look at the Boids tutorial in the Behavior docs? It's a good
starting point for not ground-locked actors.<br>
<br>
Cheers,<br>
<br>
Aloys<br>
<br><br><div><span class="gmail_quote">On 5/30/05, <b class="gmail_sendername"
>Sandy Sutherland</b> &lt;<a href="mailto:sandy@(protected)">sandy@(protected)
.co.za</a>&gt; wrote:</span><blockquote class="gmail_quote" style="border-left:
1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">







<div><font face="Arial" size="2">Hi All,</font></div>
<div><font face="Arial" size="2"></font>&nbsp;</div>
<div><font face="Arial" size="2">A Quick question, I might be doing a shot in
Behaviour which is 300 odd bird/vulture like characters circling up in a huge
environment, I am a novice at Behaviour, and have bascially (hopefully) sussed
the rest to this, but I am coming a bit short on the start of the shot - all
the
Tutorials are on ground based characters, so the placement methods are all for
putting objects or characters on the ground - so how do you start&nbsp;the shot
i.e. place your actors in position in mid air???&nbsp; What tool would you use,
or do you have to do it with piccolo?</font></div>
<div><font face="Arial" size="2"></font>&nbsp;</div>
<div><font face="Arial" size="2">Thanks</font></div>
<div><font face="Arial" size="2"></font>&nbsp;</div>
<div><font face="Arial" size="2">Sandy</font></div>
<div><font face="Arial" size="2"></font>&nbsp;</div>
<div><font face="Arial" size="2">-- ---- ---- ---- ---- ---- ---- ---- ---- ---
-- ---- ----<br>Sandy
Sutherland&nbsp;&nbsp;Digital Doodeller - TD<br>The Refinery
(Cape)&nbsp;&nbsp;<a href="http://www.refinery.co.za" target="_blank" onclick=
"return top.js.OpenExtLink(window,event,this)">http://www.refinery.co.za</a><br>
<a href="mailto:sandy@(protected)" target="_blank" onclick="return top.js
.OpenExtLink(window,event,this)">
mailto:sandy@(protected)</a><br>(P) (+27
21) 480 3132&nbsp; (F) (+27 21) 480
3101<br>-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----<br></font><
/div>

</blockquote></div><br><br><br>-- <br>Aloys Baillet - Character TD @ Animal
Logic