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Maya main animation pipline in ILM ? for 3d characters ? hmm

Maya main animation pipline in ILM ? for 3d characters ? hmm

2005-05-30       - By Stefan Andersson

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

> I am just curious why suddnen MOVE to only Maya animation pipeline....
>  
> and soory if I am sooo away with not interesting topic.....

probably the same concern that everyone is the business has... how to
find a XSI animator? Even though it's been growing lately (the
community) it's still very difficult to find a good XSI person. Most
of them are already busy working for others... Finding maya people is
a lot easier, so I can understand ILM's decision (if they made one) to
streamline it towards a Maya based pipeline. Just look at all the
university/college courses... compare how many Maya animators there is
for each XSI animator.

Here in sweden for instance (bad example I know...) there are
currently NO schools offering XSI at all. Some might have a license or
two of XSI, but no one is using it. They all are using Maya and Max.
Look at the colleges around California, how many of them has XSI as
their main animation software?
So this discussion is not so much about which "software is the best
one", more of "how do I find people quickly". And that competition
Maya won... big time...

And with that said... XSI generalists that are based in Sweden (or are
willing to go here for smaller contracts)... send in your reels to the
company that I'm working for right now. All I can find are Maya
people, but we need XSI people.... or... we will have to switch
pipelines in the near future.

adress at ---> http://www.stopost.se/  (CD, DVD, VCD, Tape all are
welcome... NOT EMAIL ATTACHMENTS)

regards
stefan andersson

--
http://www.sanders3d.com/

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