Maya main animation pipline in ILM ? for 3d characters ? hmm 2005-05-29 - By Ing. Marek Mihok
Back Hi there,
http://www.cgnetworks.com/story.php?story_id=2951
CGNetworks News Digital cast of Star Wars III given legs with Maya 25th May 2005
"After the production of Star Wars: Episode II - Attack of the Clones we revamped our production pipeline in order to incorporate Maya as our main animation technology," states Plumer. "The time we invested in integrating the software with our proprietary tools soon paid off. Our animators found they could achieve their desired results very quickly with Maya: those results have allowed us to take digital characters, such as Yoda, to new heights."
"Maya Software's New Role in the ILM Animation Pipeline ILM made a significant change to its animation pipeline between Star Wars: Episode II and Episode III when it adopted Maya. "It was a little scary, the idea of moving over to a whole new software," says veteran ILM animator, Shawn Kelly, "but Maya is actually much easier to use than what we were using in the past. It's so easy and so intuitive I've never wanted to go back." During the peak production period for Episode III, Kelly was one of over 45 animators using Maya."
hmm I tohught that XSI is the main animation pipline in ILM hmmm
Marek
-- ---- ---- ---- ---- ----- Ing. Marek Mihok - ANIMAX 3D Juzna Trieda 9 040 01 Kosice SLOVAKIA +00421 905 316 504 animax3d@(protected)
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