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Maya main animation pipline in ILM ? for 3d characters ? hmm

Maya main animation pipline in ILM ? for 3d characters ? hmm

2005-05-29       - By Ing. Marek Mihok

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Hi there,

http://www.cgnetworks.com/story.php?story_id=2951

CGNetworks News
Digital cast of Star Wars III given legs with Maya
25th May 2005

"After the production of Star Wars: Episode II - Attack of the Clones we
revamped our production pipeline in order to incorporate Maya as our main
animation technology," states Plumer. "The time we invested in integrating
the software with our proprietary tools soon paid off. Our animators found
they could achieve their desired results very quickly with Maya: those
results have allowed us to take digital characters, such as Yoda, to new
heights."

"Maya Software's New Role in the ILM Animation Pipeline
ILM made a significant change to its animation pipeline between Star Wars:
Episode II and Episode III when it adopted Maya. "It was a little scary, the
idea of moving over to a whole new software," says veteran ILM animator,
Shawn Kelly, "but Maya is actually much easier to use than what we were
using in the past. It's so easy and so intuitive I've never wanted to go
back." During the peak production period for Episode III, Kelly was one of
over 45 animators using Maya."


hmm I tohught that XSI is the main animation pipline in ILM hmmm

Marek

-- ---- ---- ---- ---- -----
Ing. Marek Mihok - ANIMAX 3D
Juzna Trieda 9
040 01 Kosice
SLOVAKIA
+00421 905 316 504
animax3d@(protected)


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