Adding partciles to a cloud without emitter 2005-05-25 - By Patrick Boucher
Back Schoenberger wrote: > > Perhaps I will disturb the quietness with a question. > > > Does anybody know how to add particles to a cloud without an emitter, BUT the new particles should be threated like default emitted > particles. (simulation, forces...) > > What have know: > - There is a AddParticle OP (auto-created by the Addparticle function), > but it is added after the particle simulation OP, no simulation. > - There is a CloudPrimitive.AddParticles function, > but this function does not seem to be supported by a > default cloud (only by a user created cloud without simulation OP). > - I can't use initial state as I want to continue to to emit > particles for the whole scene time. > > > At the moment I have the workaround to "steal" particles from a > emitter, which now seems to lead to a lot of other uncomfortable > workarounds... > > > Holger Sch�nberger > technical director > The day has 24 hours, if that does not suffice, I will take the night
... A me to post, I hate writing these ...
We're actually looking to do the same trick and have run into the same problems. I'd apreciate your sharing if you do find something. I'll be doing the same thing on my end...
-- Patrick Boucher TD - Coder - Resident geek Buzz Image Group Tel 514.848.0579 Fax 514.848.6371
www.buzzimage.com www.xsi-blog.com
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