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Mathematical XYZ ?

Mathematical XYZ ?

2004-02-26       - By Valgar/Magnatude/RPK

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-- -- Original Message -- --
From: RorrKonn <mailto:rorrkonn@(protected)>  
Subject: Re: [TSML] Mathematical XYZ ?

Valgar
When it come to 3D it's never just math.or just anything simple.
Heck even the simple things get complicated some how.
Like XYZ for example.

RorrKonn
http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>


This reminds me of a modeling incident I was having with 4.3
You know, normally with TS, when you select a face and move it using
x,y, or z... z is usually in and out of the model, x is back and forth
and y is side to side.
Well, I encontered a situation where I extruded a leg-limb and bent it
outwards for the foot, suddenly the face for the tip of the foot would
defy the x,y,z norms (nothing was wrong with TS, it was perfectly fine
in its own point-of-view).
Just the sudden difference in working with the faces screwed me all up
of what was normally an easy proceedure.
I feel like sometimes you gotta bend your mind around to understand
which direction X will be moving the face...
damn , now I'm babbling...
:)

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 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=rorrkonn@(protected) href="mailto:rorrkonn@(protected)">RorrKonn</A>
 </DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Mathematical XYZ
 ?</DIV>
 <DIV><BR></DIV>
 <DIV>Valgar</DIV>
 <DIV>When it come to 3D it's never just math.or just anything simple.</DIV>
 <DIV>Heck even the simple things get complicated some how.</DIV>
 <DIV>Like XYZ for example.</DIV>
 <DIV>&nbsp;</DIV>
 <DIV>RorrKonn<BR><A
 href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV><
/BLOCKQUOTE>
<DIV dir=ltr><FONT face=Arial size=2>This reminds me of a modeling incident I
was having with 4.3</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>You know, normally with TS, when you
select
a face and move it using x,y, or z... z is usually in and out of the model, x
is
back and forth and y is side to side.</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>Well, I encontered a situation where I
extruded a leg-limb and bent it outwards for the foot, suddenly the face for
the
tip of the foot would defy the x,y,z norms (nothing was wrong with TS, it was
perfectly fine in its own point-of-view).</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>Just the sudden difference in working with
the faces screwed me all up of what was normally an easy
proceedure.</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>I feel like sometimes you gotta bend your
mind around to understand which direction X will be moving the
face...</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>damn , now I'm babbling...</FONT></DIV>
<DIV dir=ltr><FONT face=Arial size=2>:)</FONT></DIV></BODY></HTML>