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Running scripts are slow - newbie

Running scripts are slow - newbie

2005-05-24       - By Scott McGinley

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Reply:     <<     11     12     13     14     15     16     17     18  

hey I've got a question about this script.  I'm very
much a novice at scripting as well. I see that a few
times in the script you use a variable that as far as
I can tell wasn't declared.

> >Tframe = 31

> >xPos = oCube.posX.Value
> >yPos = oCube.posZ.Value

I was under the impersion that you had to do something
like the following

dim Tframe
TFrame = 31

I know this is a super beginner question to ask, but
could someone elaborate on what the difference is.

scott



--- Rafe Sacks <rafes@(protected)> wrote:

> In general...Avoid selecting anything or running XSI
> Commands more times
> then you have to.
>
>     1) CreateImageClip should either return the
> image clip for use so
>     you don't have to use SelectObj(), or there
> should be another
>     version which does. For instance (just removing
> this one SelectObj()
>     should yield a sizable improvement)
>
> for each oCube in oColl    
>   selectObj oCube
>
>      oCube is already an object. Why select it?
>
>
>
>     2) If you are adding the same material to 100+
> objects, you should
>     be able to do it to all objects at once rather
> then for each object.
>     Most commands take a collection or object list.
> It takes a LOT less
>     precessing time to manipulate strings then to
> run an XSI Command.
>     Instead of...
>
>             CreateImageClip
> "...\Mosaic_test_mdb\Pictures\keith.pic"
>             SelectObj "Clips.keith_pic"
>             set oImageClip = Selection(0)
>
> n Can you do?...
>  
>
>             set oImageClip = CreateImageClip
>             "...\Mosaic_test_mdb\Pictures\keith.pic"
>
>
>
>
>
>
> These 2 ideals will increase the speed of your code
> /dramatically/.
>
> Good luck!
>
> --
>
> __ ____ ____ ____ ____ ____ ____
> R A F E   S A C K S
> Lead Character TD - Technical
> Animal Logic Film
> +612  9383 - 4800
>
>
>
>
> Jeff McFall wrote:
>
> >Well it took a bit longer than an evening ;) but I
> think Ive mostly made the transition to the object
> model for at least parts of this.
> >This is my first real XSI script let alone
> something using the OM so Im pretty happy with the
> results - that it even works)
> >Ive learned a ton - thanks to Kim and Bernard for
> their tips.
> >
> >In researching this I am prety sure there are some
> additional ways to streamline this.
> >Still takes about 4 minutes on my machine to do the
> 1500 odd objects.
> >
> >Much thanks
> >
> >Jeff
> >
> >
> >
> >CreateImageClip
> "...\Mosaic_test_mdb\Pictures\keith.pic"
> >
> >SelectObj "Clips.keith_pic"
> >
> >
> >set oImageClip = Selection(0)
> >
> >set oImage = oImageClip.GetImage
> >
> >' set the keyframe #
> >Tframe = 31
> >
> >set oColl = createobject( "XSI.Collection" )
> >
> >' wild card select of everything cube!!!
> >oColl.Items = "Cube*"
> >
> >for each oCube in oColl
> >    
> >   selectObj oCube
> >
> >
> >xPos = oCube.posX.Value
> >yPos = oCube.posZ.Value
> >  
> >
> >' objects X and Z positions must be within the
> bounds of the resolution of the image being used
> >' my example uses an image of 720 x 540
> >
> >     xImagepos = CInt(720 - (xPos*100))
> >     yImagepos = CInt(540 - (yPos*100))
> >    
> >
> >' read the texture and apply the material
> >    
> >
> >       set oPixelColor = oImage.GetPixel (xImagepos ,
> yImagepos)  
> >      
> >       oCube.AddMaterial( "Phong")
> >
> >       Set oPhong = oCube.Material.Shaders( "Phong" )
> >
> >       set MatDifRed = oPhong.diffuse.red.AddFCurve()
> >       set MatDifgreen =
> oPhong.diffuse.green.AddFCurve()
> >       set MatDifblue = oPhong.diffuse.blue.AddFCurve()
>
> >
> >       MatDifRed.AddKey Tframe, oPixelColor.Red
> >       MatDifRed.AddKey Tframe, oPixelColor.Green
> >       MatDifRed.AddKey Tframe, oPixelColor.Blue
> >
> >       set MatAmbRed = oPhong.ambient.red.AddFCurve()
> >       set MatAmbgreen =
> oPhong.ambient.green.AddFCurve()
> >       set MatAmbblue = oPhong.ambient.blue.AddFCurve()
>
> >
> >       MatDifRed.AddKey Tframe, oPixelColor.Red
> >       MatDifGreen.AddKey Tframe, oPixelColor.Green
> >       MatDifBlue.AddKey Tframe, oPixelColor.Blue
> >
> >      
> >      
> >' lift them  
> >  
> >       height = ((oPixelColor.Red + oPixelColor.blue +
> oPixelColor.green) * 1.5)
> >      
> >       set lift = oCube.posY.AddFCurve()
> >       lift.Addkey Tframe, height
> >      
> >' size them    * I bet there is a way to do this
> with 1 command
> >
> >
> >       size = (oPixelColor.Red + oPixelColor.blue +
> oPixelColor.green)
> >      
> >       set bigness = oCube.sclx.AddFCurve()
> >       bigness.Addkey Tframe, size
> >      
> >       set bigness = oCube.scly.AddFCurve()
> >       bigness.Addkey Tframe, size  
> >      
> >       set bigness = oCube.sclz.AddFCurve()
> >       bigness.Addkey Tframe, size
> >
> >next
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >-- --Original Message-- --
> >From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of kim
> aldis
> >Sent: Monday, May 23, 2005 5:11 PM
> >To: XSI@(protected)
> >Subject: RE: Running scripts are slow - newbie
> >
> >Here's another tip:
> >
> >For I = 1 to 1567
> >
> >Is a bit specific and you probably had to go to
> work
=== message truncated ===
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