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Adding partciles to a cloud without emitter

Adding partciles to a cloud without emitter

2005-05-24       - By Schoenberger

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Perhaps I will disturb the quietness with a question.


Does anybody know how to add particles to a cloud without an emitter, BUT the
new particles should be threated like default emitted
particles. (simulation, forces...)

What have know:
- There is a AddParticle OP (auto-created by the Addparticle function),
   but it is added after the particle simulation OP, no simulation.
- There is a CloudPrimitive.AddParticles function,
   but this function does not seem to be supported by a
   default cloud (only by a user created cloud without simulation OP).
- I can't use initial state as I want to continue to to emit
   particles for the whole scene time.


At the moment I have the workaround to "steal" particles from a
emitter, which now seems to lead to a lot of other uncomfortable
workarounds...


Holger Sch�nberger
technical director
The day has 24 hours, if that does not suffice, I will take the night



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