Adding partciles to a cloud without emitter 2005-05-24 - By Schoenberger
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Perhaps I will disturb the quietness with a question.
Does anybody know how to add particles to a cloud without an emitter, BUT the new particles should be threated like default emitted particles. (simulation, forces...)
What have know: - There is a AddParticle OP (auto-created by the Addparticle function), but it is added after the particle simulation OP, no simulation. - There is a CloudPrimitive.AddParticles function, but this function does not seem to be supported by a default cloud (only by a user created cloud without simulation OP). - I can't use initial state as I want to continue to to emit particles for the whole scene time.
At the moment I have the workaround to "steal" particles from a emitter, which now seems to lead to a lot of other uncomfortable workarounds...
Holger Sch�nberger technical director The day has 24 hours, if that does not suffice, I will take the night
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