  | | | Changing Defaults | Changing Defaults 2005-05-23 - By kim aldis
Back Well, I was going to send a script that saves and loads presets of the renderoptions parameters, until I noticed there's a couple of parameters it doesn't reload. Most notably frame range, which is pretty not good. I'm going to have to build something to get around this anyway over the next couple of days. Anyone interested?
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Andy Jones Sent: 23 May 2005 19:57 To: XSI@(protected) Subject: Re: Changing Defaults
I don't recommend this, but have a look at RenderOptions.params.inl. It looks like that's where all these mysterious defaults are set.
-Andy
Eric Lampi wrote:
>Thanks for all of the suggestions, actually I had been scripting this >to happen to all of the passes, but I would prefer an idiot proof >approach since sometime you have to pass stuff off to a NooB or create >new scenes with imported elements. > >E > >--- guillaume laforge <guillaume.laforge.3d@(protected)> >wrote: > > >>For the camera settings you can open a camera PPP and choose your >>settings, then save a preset in >>C:\Softimage\XSI_4.2\Data\DSPresets\Primitives with a name like >>camera_pal. >>Open a windows explorer and replace the "Camera.preset" (make a copy >>before) by your"camera_pal.preset". >> Cheers >> Guillaume >> >> 2005/5/23, Rob Wuijster <rob@(protected)>: >> >> >>>Not just filesizes, what about camerasettings? It >>> >>> >>would be nice to be >> >> >>>able to set some of the renderoptions to a default >>> >>> >>one, so it's the same >> >> >>>every time you create a new pass/scene. We don't >>> >>> >>all live in NTSC-land >> >> >>>you know ;) >>> >>>Cheers, >>> >>>rob >>> >>>-- --Original Message-- -- >>>From: owner-xsi@(protected) >>> >>> >>[mailto:owner-xsi@(protected)] On Behalf >> >> >>>Of Wayne Williams >>>Sent: Monday, May 23, 2005 5:28 PM >>>To: XSI@(protected) >>>Subject: RE: Changing Defaults >>> >>>I've wondered the same thing Eric. Usually I'll >>> >>> >>run SelectObj >> >> >>>"Passes.*.RenderOptions", hit enter, and just edit >>> >>> >>from there after I >> >> >>>have all my passes built. You still have to go >>> >>> >>back and manually change >> >> >>>the name for each pass though. One thing I noticed >>> >>> >>is that if you have >> >> >>>an unlocked ppg open in one pass then switch to a >>> >>> >>different pass...the >> >> >>>ppg doesn't update. You have to manually click the >>> >>> >>render options in the >> >> >>>explorer view. IMO it should just auto flip to >>> >>> >>whatever pass is current >> >> >>>unless locked down. >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the >>> >>> >>following text in >> >> >>>body: >>>unsubscribe xsi >>> >>>--- >>>Unsubscribe? Mail Majordomo@(protected) with the >>> >>> >>following text in body: >> >> >>>unsubscribe xsi >>> >>> >>> > >Freelance 3-D Animator, F/X Artist, Particle Man >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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