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Changing Defaults

Changing Defaults

2005-05-23       - By Eric Lampi

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Thanks for all of the suggestions, actually I had been
scripting this to happen to all of the passes, but I
would prefer an idiot proof approach since sometime
you have to pass stuff off to a NooB or create new
scenes with imported elements.

E

--- guillaume laforge <guillaume.laforge.3d@(protected)>
wrote:
> For the camera settings you can open a camera PPP
> and choose your settings,
> then save a preset in
> C:\Softimage\XSI_4.2\Data\DSPresets\Primitives with
> a
> name like camera_pal.
> Open a windows explorer and replace the
> "Camera.preset" (make a copy before)
> by your"camera_pal.preset".
>  Cheers
>  Guillaume
>
>  2005/5/23, Rob Wuijster <rob@(protected)>:
> >
> > Not just filesizes, what about camerasettings? It
> would be nice to be
> > able to set some of the renderoptions to a default
> one, so it's the same
> > every time you create a new pass/scene. We don't
> all live in NTSC-land
> > you know ;)
> >
> > Cheers,
> >
> > rob
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf
> > Of Wayne Williams
> > Sent: Monday, May 23, 2005 5:28 PM
> > To: XSI@(protected)
> > Subject: RE: Changing Defaults
> >
> > I've wondered the same thing Eric. Usually I'll
> run SelectObj
> > "Passes.*.RenderOptions", hit enter, and just edit
> from there after I
> > have all my passes built. You still have to go
> back and manually change
> > the name for each pass though. One thing I noticed
> is that if you have
> > an unlocked ppg open in one pass then switch to a
> different pass...the
> > ppg doesn't update. You have to manually click the
> render options in the
> > explorer view. IMO it should just auto flip to
> whatever pass is current
> > unless locked down.
> >
> > ---
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> >
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>

Freelance 3-D Animator, F/X Artist, Particle Man
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