Particle : Rate controled by distance ? 2005-05-20 - By Guillaume Laforge
Back Fantastic ! Thanks for the tips :-) It works very well with the emitter animated along a circle ( Particle clock look :-) ) Will be harder to use it in my scene (camera animation and interaction with characters...) but I'll give it a try. Thanks again Eric.
2005/5/20, Eric Lampi <ericlampi@(protected)>: > > Emission is tied to frame rate, so you would get > better results if you changed it to an easily divided > number. For example, if you take small emitter say > the default sphere emitter scalled to .001, make the > emission rate 10, velocity 0, set the playback to 100 > fps, key the emitter to move from -10 x to 10 x linear > keys. The resulting placement about 95% perfect, > there's a little variation but it's probably due to > scale. That will help as well, always make sure you > err on the side of a large scale as opposed to a small > one since when particles really get moving sometimes > you'll see big gaps in the emission. > > So in your case if you can scale your animation so > that it will match at 100fps you should be able to do > it more easily than, if you're stuck at 25, 30, 29.97 > (which is the worst of this sort of thing) since you > to have your rate set to a factor of the FPS value. > 10 of course is the easiest to work out. > > E > > --- guillaume laforge <guillaume.laforge.3d@(protected)> > wrote: > > Hi, > > I've got an emitter animated along a curve. If I > > use the rate based on > > time, the distribution of particles along the curve > > isn't uniform because > > the Path %age isn't linear. > > I need a uniform space between each particles. > > Is it possible to emite one particle each n units > > of a curve ? > > Thanks, > > Guillaume Laforge > > CG artist > > www.vol2nuit.fr <http://www.vol2nuit.fr> <http://www.vol2nuit.fr> > > > > Freelance 3-D Animator, F/X Artist, Particle Man > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
<div>Fantastic !</div> <div> </div> <div>Thanks for the tips :-) It works very well with the emitter animated along a circle ( Particle clock look :-) )</div> <div>Will be harder to use it in my scene (camera animation and interaction with characters...) but I'll give it a try.</div> <div> </div> <div>Thanks again Eric.</div> <div><br> </div> <div><span class="gmail_quote">2005/5/20, Eric Lampi <<a href="mailto :ericlampi@(protected)">ericlampi@(protected)</a>>:</span> <blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0 .8ex; BORDER-LEFT: #ccc 1px solid">Emission is tied to frame rate, so you would get<br>better results if you changed it to an easily divided<br> number. For example, if you take small emitter say<br>the default sphere emitter scalled to .001, make the<br>emission rate 10, velocity 0, set the playback to 100<br>fps, key the emitter to move from -10 x to 10 x linear <br>keys. The resulting placement about 95% perfect,<br>there's a little variation but it's probably due to<br>scale. That will help as well, always make sure you<br>err on the side of a large scale as opposed to a small <br>one since when particles really get moving sometimes<br>you'll see big gaps in the emission.<br><br>So in your case if you can scale your animation so<br >that it will match at 100fps you should be able to do<br>it more easily than, if you're stuck at 25, 30, 29.97<br>(which is the worst of this sort of thing) since you<br>to have your rate set to a factor of the FPS value.<br>10 of course is the easiest to work out.<br><br>E<br><br>--- guillaume laforge <<a href="mailto:guillaume .laforge.3d@(protected)"> guillaume.laforge.3d@(protected)</a>><br>wrote:<br>> Hi,<br>>   ;I've got an emitter animated along a curve. If I<br>> use the rate based on <br>> time, the distribution of particles along the curve<br>> isn't uniform because <br>> the Path %age isn't linear.<br>> I need a uniform space between each particles.<br>> Is it possible to emite one particle each n units<br>> of a curve ?<br>> Thanks,<br>> Guillaume Laforge<br> > CG artist<br>> <a href="http://www.vol2nuit.fr">www.vol2nuit.fr</a> < ;<a href="http://www.vol2nuit.fr">http://www.vol2nuit.fr</a>><br>><br><br >Freelance 3-D Animator, F/X Artist, Particle Man<br>---<br>Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body:<br>unsubscribe xsi<br></blockquote></div><br>
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