  | | | New generation game play | New generation game play 2005-05-18 - By Andre DeAngelis
Back Pre-rendered? Bite your tongue Robert.
And if you believe that, I have some Iraqi WMD's to sell you. ;-)
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Lyn Caudle Sent: Wednesday, May 18, 2005 10:30 AM To: XSI@(protected) Subject: Re: New generation game play
Robert Moodie wrote:
So you reckon they put out a pre-rendered piece to get people excited about the game then?
;-)
-- -- Original Message -- --
From: Brad Friedman <mailto:xsibrad@(protected)>
To: XSI@(protected)
Sent: Wednesday, May 18, 2005 9:20 AM
Subject: Re: New generation game play
Tell me if I'm wrong... but isn't that likely to be (or at least incorporate a lot from) a "look test" for their game? We had a producer from EA come by our school a few months ago and he explained that at the beginning of every one of their game production cycles, they produce a pre-rendered piece thats supposed to be their target for gameplay. So they try and keep the geometry, shaders and particles at the level that they expect will fit in the game engine, but pre-render it. I would think that would explain the confusion. Its meant to look like something that might be made on the PS3 with PS3 level assets but its all glossed up for a promotional piece and pre-rendered. So looking for tell-tale signs of it being realtime or pre-rendered is simply going to create confusion given that some elements are designed to look realtime and others likely are not. Thats my theory based on conjecture... anyway. -brad André Adam wrote: > Putting the rather excessive demolition models aside, particle effects > and the detail of the vehicles and landscape don't seem too way off. > Will overall look way less appealing with a regular ingame camera and > more repeditive track elements, though. > > -André > > kim aldis wrote: > >> http://www.gametrailers.com/player.php?id=5841&type=mov >> <http://www.gametrailers.com/player.php?id=5841&type=mov> >> >> anyone in games care to comment on whether or not we really can >> expect this level of quality in the next gen consoles? If we can, >> I'll have 4. >> >> kim@(protected) >> kim@(protected) >> > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
Sure this is possible but if you look at the Unreal 2007 link on ign you see that its not prerendered its realtime. Watch the two vids one shows the action the other is the presenters moving around and making a point to show that its for real. http://media.ps3.ign.com/media/748/748505/vids_1.html
--
- Lyn Caudle Visual Effects Swiss Army Knife JANIMATION INC. www.janimation.com <http://www.janimation.com/> Sarcasm is just one more free service we offer.
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<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US style='font-size:10.0pt;font-family:Arial;color:navy'>Pre-rendered? Bite your tongue Robert.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US style='font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span>< /font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US style='font-size:10.0pt;font-family:Arial;color:navy'>And if you believe that, I have some Iraqi WMD’s to sell you. ;-)<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US style='font-size:10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span>< /font></p>
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<p class=MsoNormal><b><font size=2 color=black face=Tahoma><span lang=EN-US style='font-size:10.0pt;font-family:Tahoma;color:windowtext;font-weight:bold' >From:</span></font></b><font size=2 color=black face=Tahoma><span lang=EN-US style='font-size:10.0pt; font-family:Tahoma;color:windowtext'> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <b><span style='font-weight:bold'>On Behalf Of </span></b>Lyn Caudle<br> <b><span style='font-weight:bold'>Sent:</span></b> Wednesday, May 18, 2005 10:30 AM<br> <b><span style='font-weight:bold'>To:</span></b> <st1:PersonName w:st="on">XSI @(protected)</st1:PersonName><br> <b><span style='font-weight:bold'>Subject:</span></b> Re: New generation game play</span></font><font color=black><span lang=EN-US style='color:windowtext'> <o:p></o:p></span></font></p>
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<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span style='font-size:12.0pt'>Robert Moodie wrote: <o:p></o:p></span></font></p>
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<p class=MsoNormal><font size=2 color=black face=Tahoma><span style='font-size: 10.0pt;font-family:Tahoma'>So you reckon they put out a pre-rendered piece to get people excited about the game then? </span></font><o:p></o:p></p>
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<p class=MsoNormal><font size=2 color=black face=Tahoma><span style='font-size: 10.0pt;font-family:Tahoma'>;-)</span></font><o:p></o:p></p>
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<p class=MsoNormal><font size=2 color=black face=Arial><span style='font-size: 10.0pt;font-family:Arial'>-- -- Original Message -- -- <o:p></o:p></span></font ></p>
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<p class=MsoNormal style='background:#E4E4E4'><b><font size=2 color=black face=Arial><span style='font-size:10.0pt;font-family:Arial;font-weight:bold' >From:</span></font></b><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <a href="mailto:xsibrad@(protected)" title="xsibrad@(protected)">Brad Friedman</a> <o:p></o :p></span></font></p>
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<p class=MsoNormal><b><font size=2 color=black face=Arial><span style='font-size:10.0pt;font-family:Arial;font-weight:bold'>To:</span></font>< /b><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <a href="mailto:XSI@(protected)" title="XSI@(protected)">XSI@(protected)</a> <o:p></o:p></span></font></p>
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<p class=MsoNormal><b><font size=2 color=black face=Arial><span style='font-size:10.0pt;font-family:Arial;font-weight:bold'>Sent:</span></font> </b><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> Wednesday, May 18, 2005 9:20 AM<o:p></o:p></span></font></p>
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<p class=MsoNormal><b><font size=2 color=black face=Arial><span style='font-size:10.0pt;font-family:Arial;font-weight:bold'>Subject:</span>< /font></b><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> Re: New generation game play<o:p></o:p></span></font></p>
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<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span style='font-size:12.0pt'>Tell me if I'm wrong... but isn't that likely to be (or at least <br> incorporate a lot from) a "look test" for their game? We had a producer <br> from EA come by our school a few months ago and he explained that at the <br> beginning of every one of their game production cycles, they produce a <br> pre-rendered piece thats supposed to be their target for gameplay. So <br> they try and keep the geometry, shaders and particles at the level that <br> they expect will fit in the game engine, but pre-render it. I would <br> think that would explain the confusion. Its meant to look like <br> something that might be made on the PS3 with PS3 level assets but its <br> all glossed up for a promotional piece and pre-rendered. So looking for <br> tell-tale signs of it being realtime or pre-rendered is simply going to <br> create confusion given that some elements are designed to look realtime <br> and others likely are not.<br> <br> Thats my theory based on conjecture... anyway.<br> <br> -brad<br> <br> André Adam wrote:<br> <br> > Putting the rather excessive demolition models aside, particle effects <br> > and the detail of the vehicles and landscape don't seem too way off. <br> > Will overall look way less appealing with a regular ingame camera and <br> > more repeditive track elements, though.<br> ><br> > -André<br> ><br> > kim aldis wrote:<br> ><br> >> <a href="http://www.gametrailers.com/player.php?id=5841&type=mov" >http://www.gametrailers.com/player.php?id=5841&type=mov</a> <br> >> <<a href="http://www.gametrailers.com/player.php?id=5841&type =mov">http://www.gametrailers.com/player.php?id=5841&type=mov</a>><br> >> <br> >> anyone in games care to comment on whether or not we really can <br> >> expect this level of quality in the next gen consoles? If we can, <br> >> I'll have 4.<br> >> <br> >> <a href="mailto:kim@(protected)">kim@(protected)</a> <br> >> <a href="mailto:kim@(protected)">kim@(protected)</a><br> >> <br> ><br> ><br> ><br> > ---<br> > Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo @(protected)</a> with the following text in <br> > body:<br> > unsubscribe xsi<br> <br> <br> <br> ---<br> Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo@(protected) .COM</a> with the following text in body:<br> unsubscribe xsi<o:p></o:p></span></font></p>
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<p class=MsoNormal style='margin-bottom:12.0pt'><font size=3 color=black face="Times New Roman"><span style='font-size:12.0pt'>Sure this is possible but if you look at the Unreal 2007 link on ign you see that its not prerendered its realtime.<br> Watch the two vids one shows the action the other is the presenters moving around and making a point to show that its for real.<br> <a href="http://media.ps3.ign.com/media/748/748505/vids_1.html">http://media .ps3.ign.com/media/748/748505/vids_1.html</a><br> <br> <br> <o:p></o:p></span></font></p>
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<p class=MsoNormal><span class=msoautosig0><font size=2 color=navy face="Arial Narrow"><span style='font-size:10.0pt;font-family:"Arial Narrow"; color:navy'><span align=left>-</span></font></span><font size=2 color=navy face="Arial Narrow"><span style='font-size:10.0pt;font-family:"Arial Narrow"; color:navy'><br> <span class=msoautosig0>Lyn Caudle</span><br> <span class=msoautosig0>Visual Effects Swiss Army Knife</span><br> <span class=msoautosig0>JANIMATION INC. </span><br> <span class=msoautosig0><a href="http://www.janimation.com/">www.janimation.com </a></span><br> <span class=msoautosig0>Sarcasm is just one more free service we offer.</span> <br> <br> <br> </span></font><o:p></o:p></p>
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