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New generation game play

New generation game play

2005-05-18       - By Andre DeAngelis

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

Pre-rendered?  Bite your tongue Robert.



And if you believe that, I have some Iraqi WMD's to sell you. ;-)



__ ____ ____ ____ ____ ____ ____

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Lyn
Caudle
Sent: Wednesday, May 18, 2005 10:30 AM
To: XSI@(protected)
Subject: Re: New generation game play



Robert Moodie wrote:

So you reckon they put out a pre-rendered piece to get people excited about the
game then?

;-)









  -- -- Original Message -- --

  From: Brad Friedman <mailto:xsibrad@(protected)>  

  To: XSI@(protected)

  Sent: Wednesday, May 18, 2005 9:20 AM

  Subject: Re: New generation game play

 

  Tell me if I'm wrong... but isn't that likely to be (or at least
  incorporate a lot from) a "look test" for their game?  We had a producer
  from EA come by our school a few months ago and he explained that at the
  beginning of every one of their game production cycles, they produce a
  pre-rendered piece thats supposed to be their target for gameplay.  So
  they try and keep the geometry, shaders and particles at the level that
  they expect will fit in the game engine, but pre-render it.  I would
  think that would explain the confusion.  Its meant to look like
  something that might be made on the PS3 with PS3 level assets but its
  all glossed up for a promotional piece and pre-rendered.  So looking for
  tell-tale signs of it being realtime or pre-rendered is simply going to
  create confusion given that some elements are designed to look realtime
  and others likely are not.
 
  Thats my theory based on conjecture... anyway.
 
  -brad
 
  André Adam wrote:
 
  > Putting the rather excessive demolition models aside, particle effects
  > and the detail of the vehicles and landscape don't seem too way off.
  > Will overall look way less appealing with a regular ingame camera and
  > more repeditive track elements, though.
  >
  >    -André
  >
  > kim aldis wrote:
  >
  >> http://www.gametrailers.com/player.php?id=5841&type=mov
  >> <http://www.gametrailers.com/player.php?id=5841&type=mov>
  >>  
  >> anyone in games care to comment on whether or not we really can
  >> expect this level of quality in the next gen consoles? If we can,
  >> I'll have 4.
  >>  
  >>  kim@(protected)    
  >> kim@(protected)
  >>  
  >
  >
  >
  > ---
  > Unsubscribe? Mail Majordomo@(protected) with the following text in
  > body:
  > unsubscribe xsi
 
 
 
  ---
  Unsubscribe? Mail Majordomo@(protected) with the following text in body:
  unsubscribe xsi

Sure this is possible but if you look at the Unreal 2007 link on ign you see
that its not prerendered its realtime.
Watch the two vids one shows the action the other is the presenters moving
around and making  a point to show that  its for real.
http://media.ps3.ign.com/media/748/748505/vids_1.html




--



-
Lyn Caudle
Visual Effects Swiss Army Knife
JANIMATION INC.
www.janimation.com <http://www.janimation.com/>
Sarcasm is just one more free service we offer.





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<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US
style='font-size:10.0pt;font-family:Arial;color:navy'>Pre-rendered?  Bite your
tongue Robert.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US
style='font-size:10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span><
/font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US
style='font-size:10.0pt;font-family:Arial;color:navy'>And if you believe that,
I have some Iraqi WMD&#8217;s to sell you. ;-)<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span lang=EN-US
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<p class=MsoNormal><b><font size=2 color=black face=Tahoma><span lang=EN-US
style='font-size:10.0pt;font-family:Tahoma;color:windowtext;font-weight:bold'
>From:</span></font></b><font
size=2 color=black face=Tahoma><span lang=EN-US style='font-size:10.0pt;
font-family:Tahoma;color:windowtext'> owner-xsi@(protected)
[mailto:owner-xsi@(protected)] <b><span style='font-weight:bold'>On Behalf Of
</span></b>Lyn Caudle<br>
<b><span style='font-weight:bold'>Sent:</span></b> Wednesday, May 18, 2005
10:30 AM<br>
<b><span style='font-weight:bold'>To:</span></b> <st1:PersonName w:st="on">XSI
@(protected)</st1:PersonName><br>
<b><span style='font-weight:bold'>Subject:</span></b> Re: New generation game
play</span></font><font color=black><span lang=EN-US style='color:windowtext'>
<o:p></o:p></span></font></p>

</div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>Robert Moodie wrote: <o:p></o:p></span></font></p>

<div>

<p class=MsoNormal><font size=2 color=black face=Tahoma><span style='font-size:
10.0pt;font-family:Tahoma'>So you reckon they put out a pre-rendered piece to
get people excited about the game then? </span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=black face=Tahoma><span style='font-size:
10.0pt;font-family:Tahoma'>;-)</span></font><o:p></o:p></p>

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<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

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<div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<blockquote style='border:none;border-left:solid black 1.5pt;padding:0cm 0cm
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<div style='font-size-adjust: none;font-stretch: normal'>

<p class=MsoNormal><font size=2 color=black face=Arial><span style='font-size:
10.0pt;font-family:Arial'>-- -- Original Message -- -- <o:p></o:p></span></font
></p>

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<p class=MsoNormal style='background:#E4E4E4'><b><font size=2 color=black
face=Arial><span style='font-size:10.0pt;font-family:Arial;font-weight:bold'
>From:</span></font></b><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <a
href="mailto:xsibrad@(protected)" title="xsibrad@(protected)">Brad Friedman</a> <o:p></o
:p></span></font></p>

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<p class=MsoNormal><b><font size=2 color=black face=Arial><span
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/b><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> <a
href="mailto:XSI@(protected)" title="XSI@(protected)">XSI@(protected)</a>
<o:p></o:p></span></font></p>

</div>

<div style='font-size-adjust: none;font-stretch: normal'>

<p class=MsoNormal><b><font size=2 color=black face=Arial><span
style='font-size:10.0pt;font-family:Arial;font-weight:bold'>Sent:</span></font>
</b><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> Wednesday,
May 18, 2005 9:20 AM<o:p></o:p></span></font></p>

</div>

<div style='font-size-adjust: none;font-stretch: normal'>

<p class=MsoNormal><b><font size=2 color=black face=Arial><span
style='font-size:10.0pt;font-family:Arial;font-weight:bold'>Subject:</span><
/font></b><font
size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'> Re: New
generation game play<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>Tell me if I'm wrong... but isn't that likely to be
(or at least <br>
incorporate a lot from) a &quot;look test&quot; for their game?&nbsp; We had a
producer <br>
from EA come by our school a few months ago and he explained that at the <br>
beginning of every one of their game production cycles, they produce a <br>
pre-rendered piece thats supposed to be their target for gameplay.&nbsp; So <br>
they try and keep the geometry, shaders and particles at the level that <br>
they expect will fit in the game engine, but pre-render it.&nbsp; I would <br>
think that would explain the confusion.&nbsp; Its meant to look like <br>
something that might be made on the PS3 with PS3 level assets but its <br>
all glossed up for a promotional piece and pre-rendered.&nbsp; So looking for
<br>
tell-tale signs of it being realtime or pre-rendered is simply going to <br>
create confusion given that some elements are designed to look realtime <br>
and others likely are not.<br>
<br>
Thats my theory based on conjecture... anyway.<br>
<br>
-brad<br>
<br>
André Adam wrote:<br>
<br>
&gt; Putting the rather excessive demolition models aside, particle effects <br>
&gt; and the detail of the vehicles and landscape don't seem too way off. <br>
&gt; Will overall look way less appealing with a regular ingame camera and <br>
&gt; more repeditive track elements, though.<br>
&gt;<br>
&gt;&nbsp;&nbsp;&nbsp; -André<br>
&gt;<br>
&gt; kim aldis wrote:<br>
&gt;<br>
&gt;&gt; <a href="http://www.gametrailers.com/player.php?id=5841&amp;type=mov"
>http://www.gametrailers.com/player.php?id=5841&amp;type=mov</a>
<br>
&gt;&gt; &lt;<a href="http://www.gametrailers.com/player.php?id=5841&amp;type
=mov">http://www.gametrailers.com/player.php?id=5841&amp;type=mov</a>&gt;<br>
&gt;&gt;&nbsp; <br>
&gt;&gt; anyone in games care to comment on whether or not we really can <br>
&gt;&gt; expect this level of quality in the next gen consoles? If we can, <br>
&gt;&gt; I'll have 4.<br>
&gt;&gt;&nbsp; <br>
&gt;&gt;&nbsp; <a href="mailto:kim@(protected)">kim@(protected)</a>&nbsp;
&nbsp;&nbsp;
<br>
&gt;&gt; <a href="mailto:kim@(protected)">kim@(protected)</a><br>
&gt;&gt;&nbsp; <br>
&gt;<br>
&gt;<br>
&gt;<br>
&gt; ---<br>
&gt; Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo
@(protected)</a>
with the following text in <br>
&gt; body:<br>
&gt; unsubscribe xsi<br>
<br>
<br>
<br>
---<br>
Unsubscribe? Mail <a href="mailto:Majordomo@(protected)">Majordomo@(protected)
.COM</a>
with the following text in body:<br>
unsubscribe xsi<o:p></o:p></span></font></p>

</blockquote>

<p class=MsoNormal style='margin-bottom:12.0pt'><font size=3 color=black
face="Times New Roman"><span style='font-size:12.0pt'>Sure this is possible but
if you look at the Unreal 2007 link on ign you see that its not prerendered its
realtime.<br>
Watch the two vids one shows the action the other is the presenters moving
around and making&nbsp; a point to show that&nbsp; its for real.<br>
<a href="http://media.ps3.ign.com/media/748/748505/vids_1.html">http://media
.ps3.ign.com/media/748/748505/vids_1.html</a><br>
<br>
<br>
&nbsp;<o:p></o:p></span></font></p>

<div>

<p class=MsoNormal><font size=3 color=black face="Times New Roman"><span
style='font-size:12.0pt'>-- <br>
<br>
<o:p></o:p></span></font></p>

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color:navy'><span align=left>-</span></font></span><font size=2 color=navy
face="Arial Narrow"><span style='font-size:10.0pt;font-family:"Arial Narrow";
color:navy'><br>
<span class=msoautosig0>Lyn Caudle</span><br>
<span class=msoautosig0>Visual Effects Swiss Army Knife</span><br>
<span class=msoautosig0>JANIMATION INC. </span><br>
<span class=msoautosig0><a href="http://www.janimation.com/">www.janimation.com
</a></span><br>
<span class=msoautosig0>Sarcasm is just one more free service we offer.</span>
<br>
<br>
<br>
</span></font><o:p></o:p></p>

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