  | | | New generation game play | New generation game play 2005-05-18 - By Robert Moodie
Back So you reckon they put out a pre-rendered piece to get people excited about the game then? ;-)
-- -- Original Message -- -- From: Brad Friedman To: XSI@(protected) Sent: Wednesday, May 18, 2005 9:20 AM Subject: Re: New generation game play
Tell me if I'm wrong... but isn't that likely to be (or at least incorporate a lot from) a "look test" for their game? We had a producer from EA come by our school a few months ago and he explained that at the beginning of every one of their game production cycles, they produce a pre-rendered piece thats supposed to be their target for gameplay. So they try and keep the geometry, shaders and particles at the level that they expect will fit in the game engine, but pre-render it. I would think that would explain the confusion. Its meant to look like something that might be made on the PS3 with PS3 level assets but its all glossed up for a promotional piece and pre-rendered. So looking for tell-tale signs of it being realtime or pre-rendered is simply going to create confusion given that some elements are designed to look realtime and others likely are not.
Thats my theory based on conjecture... anyway.
-brad
André Adam wrote:
> Putting the rather excessive demolition models aside, particle effects > and the detail of the vehicles and landscape don't seem too way off. > Will overall look way less appealing with a regular ingame camera and > more repeditive track elements, though. > > -André > > kim aldis wrote: > >> http://www.gametrailers.com/player.php?id=5841&type=mov >> <http://www.gametrailers.com/player.php?id=5841&type=mov> >> >> anyone in games care to comment on whether or not we really can >> expect this level of quality in the next gen consoles? If we can, >> I'll have 4. >> >> kim@(protected) >> kim@(protected) >> > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Tahoma size=2>So you reckon they put out a pre-rendered piece to get people excited about the game then? </FONT></DIV> <DIV><FONT face=Tahoma size=2>;-)</FONT></DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Wednesday, May 18, 2005 9:20 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: New generation game play</DIV> <DIV><BR></DIV>Tell me if I'm wrong... but isn't that likely to be (or at least <BR>incorporate a lot from) a "look test" for their game? We had a producer <BR>from EA come by our school a few months ago and he explained that at the <BR>beginning of every one of their game production cycles, they produce a <BR>pre-rendered piece thats supposed to be their target for gameplay. So <BR>they try and keep the geometry, shaders and particles at the level that <BR>they expect will fit in the game engine, but pre-render it. I would <BR>think that would explain the confusion. Its meant to look like <BR>something that might be made on the PS3 with PS3 level assets but its <BR>all glossed up for a promotional piece and pre-rendered. So looking for <BR>tell-tale signs of it being realtime or pre-rendered is simply going to <BR>create confusion given that some elements are designed to look realtime <BR>and others likely are not.<BR><BR>Thats my theory based on conjecture... anyway.<BR><BR>-brad<BR><BR>André Adam wrote:<BR><BR>> Putting the rather excessive demolition models aside, particle effects <BR>> and the detail of the vehicles and landscape don't seem too way off. <BR>> Will overall look way less appealing with a regular ingame camera and <BR>> more repeditive track elements, though.<BR>><BR>> -André<BR>><BR>> kim aldis wrote:<BR>><BR>>> <A href="http://www.gametrailers.com/player.php?id=5841&type=mov">http://www .gametrailers.com/player.php?id=5841&type=mov</A> <BR>>> <<A href="http://www.gametrailers.com/player.php?id=5841&type=mov">http://www .gametrailers.com/player.php?id=5841&type=mov</A>><BR>>> <BR>>> anyone in games care to comment on whether or not we really can <BR>>> expect this level of quality in the next gen consoles? If we can , <BR>>> I'll have 4.<BR>>> <BR>>> <A href="mailto:kim@(protected)">kim@(protected)</A> <BR>>> <A href="mailto:kim@(protected)">kim@(protected)</A><BR>>> <BR>><BR>><BR>><BR>> ---<BR>> Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in <BR>> body:<BR>> unsubscribe xsi<BR><BR><BR><BR>---<BR>Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>
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