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New generation game play

New generation game play

2005-05-18       - By Brad Friedman

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Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

Tell me if I'm wrong... but isn't that likely to be (or at least
incorporate a lot from) a "look test" for their game?  We had a producer
from EA come by our school a few months ago and he explained that at the
beginning of every one of their game production cycles, they produce a
pre-rendered piece thats supposed to be their target for gameplay.  So
they try and keep the geometry, shaders and particles at the level that
they expect will fit in the game engine, but pre-render it.  I would
think that would explain the confusion.  Its meant to look like
something that might be made on the PS3 with PS3 level assets but its
all glossed up for a promotional piece and pre-rendered.  So looking for
tell-tale signs of it being realtime or pre-rendered is simply going to
create confusion given that some elements are designed to look realtime
and others likely are not.

Thats my theory based on conjecture... anyway.

-brad

Andr� Adam wrote:

> Putting the rather excessive demolition models aside, particle effects
> and the detail of the vehicles and landscape don't seem too way off.
> Will overall look way less appealing with a regular ingame camera and
> more repeditive track elements, though.
>
>    -Andr�
>
> kim aldis wrote:
>
>> http://www.gametrailers.com/player.php?idX41&type=mov
>> <http://www.gametrailers.com/player.php?idX41&type=mov>
>>
>> anyone in games care to comment on whether or not we really can
>> expect this level of quality in the next gen consoles? If we can,
>> I'll have 4.
>>
>>  kim@(protected)
>> kim@(protected)
>>
>
>
>
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