Bug in 6.6 SP2 ? 2004-02-22 - By Ed Baker
Back Regarding my issue with multi layered materials and global reflections. I just opened the scene in 6.0 and the layered material reflected the global environment just fine. Apparently 6.6 might have a bug.
Anyone care to test it?
Here's what I'm doing. A reflective object with a bump map on only a part of it. With this same bump map, there is a color layer matching the bump map. So you make the top layer reflectance channel completely transparent to let the bottom through, and paint those polygons only that you want. Now, it should blend seamlessly with the rest of the object, but for some reason the layered part won't reflect the global environment.
Anyone else having this problem?
Ed
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