  | | | Fog Question | Fog Question 2005-05-17 - By Sam Cuttriss
Back if its plugged into the volume it will return the length of the objects interior, otherwise it works fine. _sam
kim aldis wrote:
>Another one would be to use the scalar state ray length node. I'm not sure >how well this behaves with reflections and refractions but for depth passes >it's pretty quick. > > > >>-- --Original Message-- -- >>From: owner-xsi@(protected) >>[mailto:owner-xsi@(protected)] On Behalf Of David Shirk >>Sent: 17 May 2005 17:57 >>To: XSI@(protected) >>Subject: Re: Fog Question >> >>Hi Joey- >> >>There's a bunch of ways to get a fog-type pass effect. My >>current fave is to use a color override on objects. Example workflow: >> >>1-Create a new Pass >>2-Place all your visible objects into a partition. >>3-Apply a Math>Linear_Falloff shader node to the partition. >>Adjust the start and end falloff values to your taste. You >>can also use the Exponent_Falloff if you want a more curving falloff. >> >>4-(advanced option - also a little bit slower to render) >>Plug the Falloff node into a Gradient_Mixer node's Input >>connection and set the input type to scalar. Connect the >>Gradient mixer to the partition material "surface" input. >>You can now interactively control the exact >>coloring/falloff/etc of your 'fog' >> >>This technique renders very fast, since there's no volume or >>shading calculation to speak of. It gets a little bit more >>complex to set up if you're dealing with objects that have >>transparency, but is still usable in that situation. >> >>Good luck >> >>-Dave >> >> >>Joey Lawrence wrote: >> >> >>>Ok well I figured it out, I was doing a preview of all >>> >>> >>layers and not >> >> >>>seeing a result, but when I actually rendered out a frame >>> >>> >>it rendered >> >> >>>out the proper result. After seeing the result though, this >>> >>> >>will still >> >> >>>not work b/c of lighting. I am using a Z-Depth Lens Shader for my >>>camera and it is working ok, but I am still thinking that there is >>>something better? I should also clarify that I am not >>> >>> >>exactly looking >> >> >>>to make a fog effect, but a distance effect, IE: the further away >>>something gets it starts to fade/get hazy. Is Z-Depth the way to do >>>this? Thanks a lot! >>> >>>-Joey- >>> >>>On 5/15/05, Adam Sale <adamsale@(protected)> wrote: >>> >>> >>> >>>>for the render engine option have you tried setting the engine to >>>>render using open GL? >>>>-- -- Original Message -- -- >>>>From: "Joey Lawrence" <xsiforum@(protected)> >>>>To: <XSI@(protected)> >>>>Sent: Sunday, May 15, 2005 10:29 AM >>>>Subject: Fog Question >>>> >>>> >>>> >>>> >>>>>Here is another rather simple question, but something that >>>>> >>>>> >>I need to >> >> >>>>>know. I am looking to put some fog into my scene and have a found >>>>>that I can add a Z-Deph Shader to my camera and get a >>>>> >>>>> >>black to white >> >> >>>>>fog result. I have also noticed that in the camera display >>>>> >>>>> >>properties >> >> >>>>>there is a depth-cue/fog option where you can also control >>>>> >>>>> >>your fog >> >> >>>>>and it is a lot more intuitive. I was reading that there >>>>> >>>>> >>is a way to >> >> >>>>>render the depth-cue/fog effect if you go into your Render Options >>>>>and then go to Render Engine and change your Render Engine >>>>> >>>>> >>to Current >> >> >>>>>camera display settings... this is what it says that it does... >>>>> >>>>>"outputs to file the OpenGL rendered scene. Scene elements are >>>>>rendered according to the current camera display settings >>>>> >>>>> >>as defined >> >> >>>>>in the Camera Display property editor. >>>>>This is useful for rendering particular camera display >>>>> >>>>> >>effects like >> >> >>>>>depth-cue fog." >>>>> >>>>>So I have tried every option that I know to try and still >>>>> >>>>> >>no luck on >> >> >>>>>getting the Depth-Cue to render out. I guess that my real >>>>> >>>>> >>question is >> >> >>>>>what is the BEST way to add fog to a scene. Thanks in advance! >>>>> >>>>>-Joey- >>>>> >>>>>--- >>>>> >>>>> >>-- >>| David Shirk | technical animator | industrial light + magic | >> >> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following >>text in body: >>unsubscribe xsi >> >> >> >> > >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > > >
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