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I love GUIDs

I love GUIDs

2005-05-17       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

entirely possible. As I recall, GUIDs are generated by mangling a time call
so it's theoretically possible, although statistically improbable, I guess,
to identical ones made.

> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Schoenberger
> Sent: 17 May 2005 16:55
> To: XSI@(protected)
> Subject: RE: I love GUIDs
>
>
>
>
> Hmm, last time we just created a number by random and it
> worked fine for my volume shader. Just be sure nobody else
> the has used the same numer :-)
>
>
>
> Holger Sch�nberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>   |> -- --Original Message-- --
>   |> From: owner-xsi@(protected)
>   |> [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones
>   |> Sent: Tuesday, May 17, 2005 4:03 PM
>   |> To: xsi@(protected)
>   |> Subject: I love GUIDs
>   |>
>   |> Hi All,
>   |>
>   |> I just had to tell you all how lucky we are to have GUIDs.
>   |> And I'm not
>   |> being sarcastic.
>   |>
>   |> Anyone who doesn't like them should call maya asking for a
>   |> nodeID so
>   |> they can write a shader and be sure it'll work. Yeah -
>   |> that's right -
>   |> they're centralized and you can't generate one yourself.
>   |>
>   |> Just thought I'd share my appreciation - I think we bag
>   |> softimage way
>   |> too much on GUIDs.
>   |>
>   |> Cheers,
>   |>
>   |> Alan.
>   |>
>   |> ---
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>
>
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