  | | | I love GUIDs | I love GUIDs 2005-05-17 - By Jim Rothrock
Back Alan Jones wrote:
>Anyone who doesn't like them should call maya asking for a nodeID so >they can write a shader and be sure it'll work. Yeah - that's right - >they're centralized and you can't generate one yourself. > >Just thought I'd share my appreciation - I think we bag softimage way >too much on GUIDs. > > Both Maya and XSI should be using the shader name string and shader parameter name strings to identify shaders and parameters. These are unique in mental ray's symbol table. 3DS Max works this way. Also, one should not have to add each shader to maya.rayrc (in Maya) or explicitly install the shader (in XSI). Placing the shader .mi and .so files in a particular directory should be all that is necessary. Max does this, too. I hope that Maya and XSI catch up.
-- Jim Rothrock | Stan Winston Digital | jimr@(protected)
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