  | | | Problems with multi layered materials | Problems with multi layered materials 2004-02-21 - By RorrKonn
Back I don't know the answer.but if it don't ya could always mix the 2 bumps in a 2D app.make the 2 bumps a single bump. RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: Ed Baker <mailto:edbaker@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Saturday, February 21, 2004 4:00 PM Subject: [TSML] Problems with multi layered materials and Global Reflections
I wonder if this is a bug, or what. I have a multi layered material to give an object two different bump maps. Now when I have the second material activated, the environment in the Global Environment shader does not get reflected, but it works fine if I only have one layer to a material.
Make any sense?
Any ideas?
Do multiple layered materials not work with GE?
Ed
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<META content="MSHTML 6.00.2800.1400" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>I don't know the answer.but if it don't ya could always mix the 2 bumps in a 2D app.make the 2 bumps a single bump.</DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=edbaker@(protected) href="mailto:edbaker@(protected)">Ed Baker</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, February 21, 2004 4:00 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Problems with multi layered materials and Global Reflections</DIV> <DIV><BR></DIV>I wonder if this is a bug, or what. I have a multi layered material to give<BR>an object two different bump maps. Now when I have the second material<BR>activated, the environment in the Global Environment shader does not get<BR>reflected, but it works fine if I only have one layer to a material.<BR><BR>Make any sense?<BR><BR>Any ideas?<BR><BR>Do multiple layered materials not work with GE?<BR><BR>Ed</BLOCKQUOTE></BODY></HTML>
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