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Projection of textures through an objects ?

Projection of textures through an objects ?

2005-05-17       - By Andrew Konkin

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Reply:     1     2     3     4     5  

Guillaume Laforge very thanks your way to apply textures by using
incidence node very helps me it's just I need to use , very thanks.

On 5/17/05, guillaume laforge <guillaume.laforge.3d@(protected)> wrote:
> I see two solutions :
>  
> 1 : Move the other side points in the texture editor, should'nt be very
> complicate.
> 2 : Use an incidence node drived by your planar proj. to mask the other
> side.
> Parent an inactive light to your texture support to drive the incidence ( I
> think you can use directly the texture support but it's not very easy).
>  
> Cheers,
>  
> Guillaume Laforge
> CG artist
> www.vol2nuit.fr
>  
>  
>
>
>  
> 2005/5/17, Andrew Konkin <andrew.konkin@(protected)>:
> >
> > Hello List .
> > I wondering about projections and theirs behavior.
> > I created a sphere and applied a material with a texture to it , I had
> > chosen planar projection for the texture and I want the texture to be
> > projected only on the side of the sphere there the projection locate
> > in front of it but not to be projected on the other side of the
> > sphere.
> > Is there any way to do that ?
> >
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>

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