Projection of textures through an objects ? 2005-05-17 - By Andrew Konkin
Back Guillaume Laforge very thanks your way to apply textures by using incidence node very helps me it's just I need to use , very thanks.
On 5/17/05, guillaume laforge <guillaume.laforge.3d@(protected)> wrote: > I see two solutions : > > 1 : Move the other side points in the texture editor, should'nt be very > complicate. > 2 : Use an incidence node drived by your planar proj. to mask the other > side. > Parent an inactive light to your texture support to drive the incidence ( I > think you can use directly the texture support but it's not very easy). > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr > > > > > > 2005/5/17, Andrew Konkin <andrew.konkin@(protected)>: > > > > Hello List . > > I wondering about projections and theirs behavior. > > I created a sphere and applied a material with a texture to it , I had > > chosen planar projection for the texture and I want the texture to be > > projected only on the side of the sphere there the projection locate > > in front of it but not to be projected on the other side of the > > sphere. > > Is there any way to do that ? > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|