Problems with multi layered materials and Global Reflections 2004-02-21 - By Ed Baker
Back I wonder if this is a bug, or what. I have a multi layered material to give an object two different bump maps. Now when I have the second material activated, the environment in the Global Environment shader does not get reflected, but it works fine if I only have one layer to a material.
Make any sense?
Any ideas?
Do multiple layered materials not work with GE?
Ed
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