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Frozen Particles

Frozen Particles

2005-05-13       - By Maggie Kathwaroon

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Reply:     <<     11     12     13  

it's so much better when brad 'splains it ;)
 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Marc-Andre Carbonneau
 Sent: May 13, 2005 3:28 PM
 To: XSI@(protected)
 Subject: RE: Frozen Particles


 Holy crap!! This is going to rock!

 Thanks!






-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---
--

 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Bradley R. Gabe
 Sent: Friday, May 13, 2005 1:53 PM
 To: XSI@(protected)
 Subject: RE: Frozen Particles



 The current netview version does one kind of plotting that's useful for
many situations. It plots instances onto particle trajectories, providing
path-based motion.

 The CGS_PlotParticles plugin plots particle global SRT values directly
onto the local SRTs of any selected objects or groups (scale is derived from
particle size). It also keyframes object visibility based on particle life.

 But then I thought about all the times I would have liked to have accessed
other particle attributes to use for expressions, scripted ops, or secondary
simulation data. So the plugin will put a custom PPG on each selected object
and provide per particle info (**plotted):

   a.. particleID
   b.. typeID
   c.. **Particle Life
   d.. UVW origin coordinates
   e.. **Size
   f.. **Mass
   g.. **Color
 Every plot parameter is optional with a toggle switch available from the
plugin GUI.

 -Brad




 Hi Maggie,

 How is this different from the one provided in the simulate netview?
 (apart that you can decide how many objects is allowed to be attached
 beforehand)

 Thanks
 M-A

 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
 Of Maggie Kathwaroon
 Sent: Friday, May 13, 2005 12:50 PM
 To: XSI@(protected)
 Subject: RE: Frozen Particles

 hey alex,

 brad just finished an "object to particles" plugin that we'll be posting
 as
 soon as we iron out one problem with the documentation (of all things!).
 it
 will attach geometry to particle trajectories and create fcurves for
 them
 that you can tweak to your heart's content. it handles potential memory
 problems by letting you dermine beforehand how many of the objects xsi
 can
 reasonably handle before it becomes a problem.

 i'd be glad to send it to you...it may be the thing you're looking
 for...and
 to anyone else who wants to try it out before we officially post.

 just email me offline,

 maggie
 http://www.cg-soup.com



 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
 Of Alex Dinnin
 Sent: May 13, 2005 12:23 PM
 To: xsi@(protected)
 Subject: Frozen Particles


 Good evening all,

   I am making a tree, I have modeled the branches et all... And
 thought to add the leaves I would use particles. I have a good effect
 going.
 I then freeze the particles, so there is no movement. create a model
 from the tree geometry and the frozen cloud, then instance it so I can
 make a nice big forest.

 however it is taking for ever to preview, I waited about five mins
 before the first block even appeared. and seeing as I only had about
 twenty instances. its going to be a pretty rubbish forest !!

 Am I going about this the right way.. does anyone know of a better way
 to add leaves without having to do it all by hand. It would be lovely
 if I could convert the particles to geometry. But seeing as they are
 instanced to begin with, I would imagine this isn't possible.

 any pointers would be a great help, as I am going to be stuck at work
 all weekend working on this.

 thanks in advance

 --
 kind regards

 Alex Dinnin

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<DIV><SPAN class=390104819-13052005><FONT face=Arial color=#0000ff size=2>it's
so much better when brad 'splains it ;)</FONT></SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Marc-Andre
 Carbonneau<BR><B>Sent:</B> May 13, 2005 3:28 PM<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> RE: Frozen Particles<BR><BR></FONT></DIV>
 <DIV class=Section1>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Holy crap!! This is
 going to rock! <o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial">Thanks!<o:p></o:p><
/SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial"><o:p>&nbsp;</o:p><
/SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial color=navy size=2><SPAN
 style="FONT-SIZE: 10pt; COLOR: navy; FONT-FAMILY: Arial"><o:p>&nbsp;</o:p><
/SPAN></FONT></P>
 <DIV>
 <DIV class=MsoNormal style="TEXT-ALIGN: center" align=center><FONT
 face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">
 <HR tabIndex=-1 align=center width="100%" SIZE=2>
 </SPAN></FONT></DIV>
 <P class=MsoNormal><B><FONT face=Tahoma size=2><SPAN
 style="FONT-WEIGHT: bold; FONT-SIZE: 10pt; FONT-FAMILY: Tahoma">From:</SPAN><
/FONT></B><FONT
 face=Tahoma size=2><SPAN style="FONT-SIZE: 10pt; FONT-FAMILY: Tahoma">
 owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B><SPAN
 style="FONT-WEIGHT: bold">On Behalf Of </SPAN></B>Bradley R. Gabe<BR><B><SPAN
 style="FONT-WEIGHT: bold">Sent:</SPAN></B> Friday, May 13, 2005 1:53
 PM<BR><B><SPAN style="FONT-WEIGHT: bold">To:</SPAN></B>
 XSI@(protected)<BR><B><SPAN style="FONT-WEIGHT: bold">Subject:</SPAN></B>
 RE: Frozen Particles</SPAN></FONT><o:p></o:p></P></DIV>
 <P class=MsoNormal><FONT face="Times New Roman" size=3><SPAN
 style="FONT-SIZE: 12pt"><o:p>&nbsp;</o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face="Times New Roman" size=3><SPAN
 style="FONT-SIZE: 12pt">The current netview version does one kind of plotting
 that's useful for many situations. It plots instances onto particle
 trajectories, providing path-based motion.<BR><BR>The CGS_PlotParticles
plugin
 plots particle global SRT values directly onto the local SRTs of any selected
 objects or groups (scale is derived from particle size). It also keyframes
 object visibility based on particle life. <BR><BR>But then I thought about
all
 the times I would have liked to have accessed other particle attributes to
use
 for expressions, scripted ops, or secondary simulation data. So the plugin
 will put a custom PPG on each selected object and provide per particle info
 (**plotted): <o:p></o:p></SPAN></FONT></P>
 <UL type=disc>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">particleID
   <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">typeID
   <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">**Particle Life
   <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">UVW origin
   coordinates <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">**Size
   <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">**Mass
   <o:p></o:p></SPAN></FONT>
   <LI class=MsoNormal
   style="mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-list: l0
level1 lfo1"><FONT
   face="Times New Roman" size=3><SPAN style="FONT-SIZE: 12pt">**Color
   <o:p></o:p></SPAN></FONT></LI></UL>
 <P class=MsoNormal><FONT face="Times New Roman" size=3><SPAN
 style="FONT-SIZE: 12pt">Every plot parameter is optional with a toggle switch
 available from the plugin
 GUI.<BR><BR>-Brad<BR><BR><BR><o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face="Times New Roman" size=3><SPAN
 style="FONT-SIZE: 12pt">Hi Maggie,<BR><BR>How is this different from the one
 provided in the simulate netview?<BR>(apart that you can decide how many
 objects is allowed to be
 attached<BR>beforehand)<BR><BR>Thanks<BR>M-A<BR><BR>-- --Original
 Message-- --<BR>From: owner-xsi@(protected) [<A
 href="mailto:owner-xsi@(protected)"
 eudora="autourl">mailto:owner-xsi@(protected)</A>] On Behalf<BR>Of Maggie
 Kathwaroon<BR>Sent: Friday, May 13, 2005 12:50 PM<BR>To:
 XSI@(protected)<BR>Subject: RE: Frozen Particles<BR><BR>hey
 alex,<BR><BR>brad just finished an "object to particles" plugin that we'll be
 posting<BR>as<BR>soon as we iron out one problem with the documentation (of
 all things!).<BR>it<BR>will attach geometry to particle trajectories and
 create fcurves for<BR>them<BR>that you can tweak to your heart's content. it
 handles potential memory<BR>problems by letting you dermine beforehand how
 many of the objects xsi<BR>can<BR>reasonably handle before it becomes a
 problem.<BR><BR>i'd be glad to send it to you...it may be the thing you're
 looking<BR>for...and<BR>to anyone else who wants to try it out before we
 officially post.<BR><BR>just email me offline,<BR><BR>maggie<BR><A
 href="http://www.cg-soup.com/"
 eudora="autourl">http://www.cg-soup.com</A><BR><BR><BR><BR>-- --Original
 Message-- --<BR>From: owner-xsi@(protected) [<A
 href="mailto:owner-xsi@(protected)"
 eudora="autourl">mailto:owner-xsi@(protected)</A>]On Behalf<BR>Of Alex
 Dinnin<BR>Sent: May 13, 2005 12:23 PM<BR>To: xsi@(protected)<BR>Subject:
 Frozen Particles<BR><BR><BR>Good evening all,<BR><BR>&nbsp; I am making a
 tree, I have modeled the branches et all... And<BR>thought to add the leaves
I
 would use particles. I have a good effect<BR>going.<BR>I then freeze the
 particles, so there is no movement. create a model<BR>from the tree geometry
 and the frozen cloud, then instance it so I can<BR>make a nice big
 forest.<BR><BR>however it is taking for ever to preview, I waited about five
 mins<BR>before the first block even appeared. and seeing as I only had
 about<BR>twenty instances. its going to be a pretty rubbish forest
 !!<BR><BR>Am I going about this the right way.. does anyone know of a better
 way<BR>to add leaves without having to do it all by hand. It would be
 lovely<BR>if I could convert the particles to geometry. But seeing as they
 are<BR>instanced to begin with, I would imagine this isn't
 possible.<BR><BR>any pointers would be a great help, as I am going to be
stuck
 at work<BR>all weekend working on this.<BR><BR>thanks in
 advance<BR><BR>--<BR>kind regards<BR><BR>Alex
 Dinnin<BR><BR>---<BR>Unsubscribe? Mail Majordomo@(protected) with the
 following text in<BR>body:<BR>unsubscribe xsi<BR><BR><BR><BR>--<BR>No virus
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 xsi<o:p></o:p></SPAN></FONT></P></DIV></BLOCKQUOTE></BODY></HTML>