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Frozen Particles

Frozen Particles

2005-05-13       - By Marc-Andre Carbonneau

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Holy crap!! This is going to rock!

Thanks!





__ ____ ____ ____ ____ ____ ____

From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Bradley R. Gabe
Sent: Friday, May 13, 2005 1:53 PM
To: XSI@(protected)
Subject: RE: Frozen Particles



The current netview version does one kind of plotting that's useful for
many situations. It plots instances onto particle trajectories,
providing path-based motion.

The CGS_PlotParticles plugin plots particle global SRT values directly
onto the local SRTs of any selected objects or groups (scale is derived
from particle size). It also keyframes object visibility based on
particle life.

But then I thought about all the times I would have liked to have
accessed other particle attributes to use for expressions, scripted ops,
or secondary simulation data. So the plugin will put a custom PPG on
each selected object and provide per particle info (**plotted):

*   particleID
*   typeID
*   **Particle Life
*   UVW origin coordinates
*   **Size
*   **Mass
*   **Color

Every plot parameter is optional with a toggle switch available from the
plugin GUI.

-Brad




Hi Maggie,

How is this different from the one provided in the simulate netview?
(apart that you can decide how many objects is allowed to be attached
beforehand)

Thanks
M-A

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Maggie Kathwaroon
Sent: Friday, May 13, 2005 12:50 PM
To: XSI@(protected)
Subject: RE: Frozen Particles

hey alex,

brad just finished an "object to particles" plugin that we'll be posting
as
soon as we iron out one problem with the documentation (of all things!).
it
will attach geometry to particle trajectories and create fcurves for
them
that you can tweak to your heart's content. it handles potential memory
problems by letting you dermine beforehand how many of the objects xsi
can
reasonably handle before it becomes a problem.

i'd be glad to send it to you...it may be the thing you're looking
for...and
to anyone else who wants to try it out before we officially post.

just email me offline,

maggie
http://www.cg-soup.com <http://www.cg-soup.com/>



-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
Of Alex Dinnin
Sent: May 13, 2005 12:23 PM
To: xsi@(protected)
Subject: Frozen Particles


Good evening all,

 I am making a tree, I have modeled the branches et all... And
thought to add the leaves I would use particles. I have a good effect
going.
I then freeze the particles, so there is no movement. create a model
from the tree geometry and the frozen cloud, then instance it so I can
make a nice big forest.

however it is taking for ever to preview, I waited about five mins
before the first block even appeared. and seeing as I only had about
twenty instances. its going to be a pretty rubbish forest !!

Am I going about this the right way.. does anyone know of a better way
to add leaves without having to do it all by hand. It would be lovely
if I could convert the particles to geometry. But seeing as they are
instanced to begin with, I would imagine this isn't possible.

any pointers would be a great help, as I am going to be stuck at work
all weekend working on this.

thanks in advance

--
kind regards

Alex Dinnin

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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Holy crap!! This is going to rock! <o:p><
/o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Thanks!<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

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<p class=MsoNormal><b><font size=2 face=Tahoma><span style='font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font size=2
face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'>
owner-xsi@(protected) [mailto:owner-xsi@(protected)] <b><span
style='font-weight:bold'>On Behalf Of </span></b>Bradley R. Gabe<br>
<b><span style='font-weight:bold'>Sent:</span></b> Friday, May 13, 2005 1:53 PM
<br>
<b><span style='font-weight:bold'>To:</span></b> XSI@(protected)<br>
<b><span style='font-weight:bold'>Subject:</span></b> RE: Frozen Particles<
/span></font><o:p></o:p></p>

</div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>The current netview version does one kind of plotting that's useful for
many situations. It plots instances onto particle trajectories, providing
path-based motion.<br>
<br>
The CGS_PlotParticles plugin plots particle global SRT values directly onto the
local SRTs of any selected objects or groups (scale is derived from particle
size). It also keyframes object visibility based on particle life. <br>
<br>
But then I thought about all the times I would have liked to have accessed
other particle attributes to use for expressions, scripted ops, or secondary
simulation data. So the plugin will put a custom PPG on each selected object
and provide per particle info (**plotted): <o:p></o:p></span></font></p>

<ul type=disc>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>particleID <o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>typeID <o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>**Particle Life <o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
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    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>**Size <o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>**Mass <o:p></o:p></span></font></li>
<li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;
    mso-list:l0 level1 lfo1'><font size=3 face="Times New Roman"><span
    style='font-size:12.0pt'>**Color <o:p></o:p></span></font></li>
</ul>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>Every plot parameter is optional with a toggle switch available from
the plugin GUI.<br>
<br>
-Brad<br>
<br>
<br>
<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>Hi Maggie,<br>
<br>
How is this different from the one provided in the simulate netview?<br>
(apart that you can decide how many objects is allowed to be attached<br>
beforehand)<br>
<br>
Thanks<br>
M-A<br>
<br>
-- --Original Message-- --<br>
From: owner-xsi@(protected) [<a href="mailto:owner-xsi@(protected)"
eudora=autourl>mailto:owner-xsi@(protected)</a>] On Behalf<br>
Of Maggie Kathwaroon<br>
Sent: Friday, May 13, 2005 12:50 PM<br>
To: XSI@(protected)<br>
Subject: RE: Frozen Particles<br>
<br>
hey alex,<br>
<br>
brad just finished an &quot;object to particles&quot; plugin that we'll be
posting<br>
as<br>
soon as we iron out one problem with the documentation (of all things!).<br>
it<br>
will attach geometry to particle trajectories and create fcurves for<br>
them<br>
that you can tweak to your heart's content. it handles potential memory<br>
problems by letting you dermine beforehand how many of the objects xsi<br>
can<br>
reasonably handle before it becomes a problem.<br>
<br>
i'd be glad to send it to you...it may be the thing you're looking<br>
for...and<br>
to anyone else who wants to try it out before we officially post.<br>
<br>
just email me offline,<br>
<br>
maggie<br>
<a href="http://www.cg-soup.com/" eudora=autourl>http://www.cg-soup.com</a><br>
<br>
<br>
<br>
-- --Original Message-- --<br>
From: owner-xsi@(protected) [<a href="mailto:owner-xsi@(protected)"
eudora=autourl>mailto:owner-xsi@(protected)</a>]On Behalf<br>
Of Alex Dinnin<br>
Sent: May 13, 2005 12:23 PM<br>
To: xsi@(protected)<br>
Subject: Frozen Particles<br>
<br>
<br>
Good evening all,<br>
<br>
&nbsp; I am making a tree, I have modeled the branches et all... And<br>
thought to add the leaves I would use particles. I have a good effect<br>
going.<br>
I then freeze the particles, so there is no movement. create a model<br>
from the tree geometry and the frozen cloud, then instance it so I can<br>
make a nice big forest.<br>
<br>
however it is taking for ever to preview, I waited about five mins<br>
before the first block even appeared. and seeing as I only had about<br>
twenty instances. its going to be a pretty rubbish forest !!<br>
<br>
Am I going about this the right way.. does anyone know of a better way<br>
to add leaves without having to do it all by hand. It would be lovely<br>
if I could convert the particles to geometry. But seeing as they are<br>
instanced to begin with, I would imagine this isn't possible.<br>
<br>
any pointers would be a great help, as I am going to be stuck at work<br>
all weekend working on this.<br>
<br>
thanks in advance<br>
<br>
--<br>
kind regards<br>
<br>
Alex Dinnin<br>
<br>
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