  | | | Frozen Particles | Frozen Particles 2005-05-13 - By Maggie Kathwaroon
Back also, i was mistaken ... the one in netview does work (i just tried it again after reading its description properly)...it just took me a while to figure out that it wanted my objects in a model.
...back to you... -- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Bradley R. Gabe Sent: May 13, 2005 1:53 PM To: XSI@(protected) Subject: RE: Frozen Particles
The current netview version does one kind of plotting that's useful for many situations. It plots instances onto particle trajectories, providing path-based motion.
The CGS_PlotParticles plugin plots particle global SRT values directly onto the local SRTs of any selected objects or groups (scale is derived from particle size). It also keyframes object visibility based on particle life.
But then I thought about all the times I would have liked to have accessed other particle attributes to use for expressions, scripted ops, or secondary simulation data. So the plugin will put a custom PPG on each selected object and provide per particle info (**plotted): a.. particleID b.. typeID c.. **Particle Life d.. UVW origin coordinates e.. **Size f.. **Mass g.. **Color Every plot parameter is optional with a toggle switch available from the plugin GUI.
-Brad
Hi Maggie,
How is this different from the one provided in the simulate netview? (apart that you can decide how many objects is allowed to be attached beforehand)
Thanks M-A
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Maggie Kathwaroon Sent: Friday, May 13, 2005 12:50 PM To: XSI@(protected) Subject: RE: Frozen Particles
hey alex,
brad just finished an "object to particles" plugin that we'll be posting as soon as we iron out one problem with the documentation (of all things!). it will attach geometry to particle trajectories and create fcurves for them that you can tweak to your heart's content. it handles potential memory problems by letting you dermine beforehand how many of the objects xsi can reasonably handle before it becomes a problem.
i'd be glad to send it to you...it may be the thing you're looking for...and to anyone else who wants to try it out before we officially post.
just email me offline,
maggie http://www.cg-soup.com
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of Alex Dinnin Sent: May 13, 2005 12:23 PM To: xsi@(protected) Subject: Frozen Particles
Good evening all,
I am making a tree, I have modeled the branches et all... And thought to add the leaves I would use particles. I have a good effect going. I then freeze the particles, so there is no movement. create a model from the tree geometry and the frozen cloud, then instance it so I can make a nice big forest.
however it is taking for ever to preview, I waited about five mins before the first block even appeared. and seeing as I only had about twenty instances. its going to be a pretty rubbish forest !!
Am I going about this the right way.. does anyone know of a better way to add leaves without having to do it all by hand. It would be lovely if I could convert the particles to geometry. But seeing as they are instanced to begin with, I would imagine this isn't possible.
any pointers would be a great help, as I am going to be stuck at work all weekend working on this.
thanks in advance
-- kind regards
Alex Dinnin
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2900.2627" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=828150318-13052005><FONT face=Arial color=#0000ff size=2>also, <FONT size=2>i was mistaken ... the one in netview does work (i just tried it again after reading its description properly)...it just took me a while to figure out that it wanted my objects in a model.</FONT></FONT></SPAN></DIV> <DIV><SPAN class=828150318-13052005></SPAN> </DIV> <DIV><SPAN class=828150318-13052005><FONT face=Arial color=#0000ff size=2>...back to you...</FONT> </SPAN></DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Bradley R. Gabe<BR><B>Sent:</B> May 13, 2005 1:53 PM<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> RE: Frozen Particles<BR><BR></FONT></DIV>The current netview version does one kind of plotting that's useful for many situations. It plots instances onto particle trajectories, providing path-based motion.<BR><BR>The CGS_PlotParticles plugin plots particle global SRT values directly onto the local SRTs of any selected objects or groups (scale is derived from particle size). It also keyframes object visibility based on particle life. <BR><BR>But then I thought about all the times I would have liked to have accessed other particle attributes to use for expressions, scripted ops, or secondary simulation data. So the plugin will put a custom PPG on each selected object and provide per particle info (**plotted): <UL> <LI>particleID <LI>typeID <LI>**Particle Life <LI>UVW origin coordinates <LI>**Size <LI>**Mass <LI>**Color </LI></UL>Every plot parameter is optional with a toggle switch available from the plugin GUI.<BR><BR>-Brad<BR><BR> <BLOCKQUOTE class=cite cite="" type="cite">Hi Maggie,<BR><BR>How is this different from the one provided in the simulate netview?<BR>(apart that you can decide how many objects is allowed to be attached<BR>beforehand)<BR><BR>Thanks<BR>M-A<BR><BR>-- --Original Message-- --<BR>From: owner-xsi@(protected) [<A href="mailto:owner-xsi@(protected)" eudora="autourl">mailto:owner-xsi@(protected)</A>] On Behalf<BR>Of Maggie Kathwaroon<BR>Sent: Friday, May 13, 2005 12:50 PM<BR>To: XSI@(protected)<BR>Subject: RE: Frozen Particles<BR><BR>hey alex,<BR><BR>brad just finished an "object to particles" plugin that we'll be posting<BR>as<BR>soon as we iron out one problem with the documentation (of all things!).<BR>it<BR>will attach geometry to particle trajectories and create fcurves for<BR>them<BR>that you can tweak to your heart's content. it handles potential memory<BR>problems by letting you dermine beforehand how many of the objects xsi<BR>can<BR>reasonably handle before it becomes a problem.<BR><BR>i'd be glad to send it to you...it may be the thing you're looking<BR>for...and<BR>to anyone else who wants to try it out before we officially post.<BR><BR>just email me offline,<BR><BR>maggie<BR><A href="http://www.cg-soup.com/" eudora="autourl">http://www.cg-soup.com</A><BR><BR><BR><BR>-- --Original Message-- --<BR>From: owner-xsi@(protected) [<A href="mailto:owner-xsi@(protected)" eudora="autourl">mailto:owner-xsi@(protected)</A>]On Behalf<BR>Of Alex Dinnin<BR>Sent: May 13, 2005 12:23 PM<BR>To: xsi@(protected)<BR>Subject: Frozen Particles<BR><BR><BR>Good evening all,<BR><BR> I am making a tree, I have modeled the branches et all... And<BR>thought to add the leaves I would use particles. I have a good effect<BR>going.<BR>I then freeze the particles, so there is no movement. create a model<BR>from the tree geometry and the frozen cloud, then instance it so I can<BR>make a nice big forest.<BR><BR>however it is taking for ever to preview, I waited about five mins<BR>before the first block even appeared. and seeing as I only had about<BR>twenty instances. its going to be a pretty rubbish forest !!<BR><BR>Am I going about this the right way.. does anyone know of a better way<BR>to add leaves without having to do it all by hand. It would be lovely<BR>if I could convert the particles to geometry. But seeing as they are<BR>instanced to begin with, I would imagine this isn't possible.<BR><BR>any pointers would be a great help, as I am going to be stuck at work<BR>all weekend working on this.<BR><BR>thanks in advance<BR><BR>--<BR>kind regards<BR><BR>Alex Dinnin<BR><BR>---<BR>Unsubscribe? Mail Majordomo@(protected) with the following text in<BR>body:<BR>unsubscribe xsi<BR><BR><BR><BR>--<BR>No virus found in this incoming message.<BR>Checked by AVG Anti-Virus.<BR>Version: 7.0.308 / Virus Database: 266.11.9 - Release Date: 12/05/2005<BR><BR><BR>---<BR>Unsubscribe? Mail Majordomo@(protected) with the following text in<BR>body:<BR>unsubscribe xsi<BR><BR>---<BR>Unsubscribe ? Mail Majordomo@(protected) with the following text in body:<BR >unsubscribe xsi</BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
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