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Frozen Particles

Frozen Particles

2005-05-13       - By Maggie Kathwaroon

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

also, i was mistaken ... the one in netview does work (i just tried it again
after reading its description properly)...it just took me a while to figure
out that it wanted my objects in a model.

...back to you...
 -- --Original Message-- --
 From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of
Bradley R. Gabe
 Sent: May 13, 2005 1:53 PM
 To: XSI@(protected)
 Subject: RE: Frozen Particles


 The current netview version does one kind of plotting that's useful for
many situations. It plots instances onto particle trajectories, providing
path-based motion.

 The CGS_PlotParticles plugin plots particle global SRT values directly
onto the local SRTs of any selected objects or groups (scale is derived from
particle size). It also keyframes object visibility based on particle life.

 But then I thought about all the times I would have liked to have accessed
other particle attributes to use for expressions, scripted ops, or secondary
simulation data. So the plugin will put a custom PPG on each selected object
and provide per particle info (**plotted):
   a.. particleID
   b.. typeID
   c.. **Particle Life
   d.. UVW origin coordinates
   e.. **Size
   f.. **Mass
   g.. **Color
 Every plot parameter is optional with a toggle switch available from the
plugin GUI.

 -Brad


   Hi Maggie,

   How is this different from the one provided in the simulate netview?
   (apart that you can decide how many objects is allowed to be attached
   beforehand)

   Thanks
   M-A

   -- --Original Message-- --
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
   Of Maggie Kathwaroon
   Sent: Friday, May 13, 2005 12:50 PM
   To: XSI@(protected)
   Subject: RE: Frozen Particles

   hey alex,

   brad just finished an "object to particles" plugin that we'll be posting
   as
   soon as we iron out one problem with the documentation (of all things!).
   it
   will attach geometry to particle trajectories and create fcurves for
   them
   that you can tweak to your heart's content. it handles potential memory
   problems by letting you dermine beforehand how many of the objects xsi
   can
   reasonably handle before it becomes a problem.

   i'd be glad to send it to you...it may be the thing you're looking
   for...and
   to anyone else who wants to try it out before we officially post.

   just email me offline,

   maggie
   http://www.cg-soup.com



   -- --Original Message-- --
   From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf
   Of Alex Dinnin
   Sent: May 13, 2005 12:23 PM
   To: xsi@(protected)
   Subject: Frozen Particles


   Good evening all,

     I am making a tree, I have modeled the branches et all... And
   thought to add the leaves I would use particles. I have a good effect
   going.
   I then freeze the particles, so there is no movement. create a model
   from the tree geometry and the frozen cloud, then instance it so I can
   make a nice big forest.

   however it is taking for ever to preview, I waited about five mins
   before the first block even appeared. and seeing as I only had about
   twenty instances. its going to be a pretty rubbish forest !!

   Am I going about this the right way.. does anyone know of a better way
   to add leaves without having to do it all by hand. It would be lovely
   if I could convert the particles to geometry. But seeing as they are
   instanced to begin with, I would imagine this isn't possible.

   any pointers would be a great help, as I am going to be stuck at work
   all weekend working on this.

   thanks in advance

   --
   kind regards

   Alex Dinnin

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<DIV><SPAN class=828150318-13052005><FONT face=Arial color=#0000ff
size=2>also,&nbsp;<FONT size=2>i was mistaken ... the one in netview does work
(i just tried it again after reading its description properly)...it just took
me
a while to figure out that it wanted my objects in a
model.</FONT></FONT></SPAN></DIV>
<DIV><SPAN class=828150318-13052005></SPAN>&nbsp;</DIV>
<DIV><SPAN class=828150318-13052005><FONT face=Arial color=#0000ff
size=2>...back to you...</FONT>&nbsp;</SPAN></DIV>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>Bradley R.
 Gabe<BR><B>Sent:</B> May 13, 2005 1:53 PM<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> RE: Frozen
 Particles<BR><BR></FONT></DIV>The current netview version does one kind of
 plotting that's useful for many situations. It plots instances onto particle
 trajectories, providing path-based motion.<BR><BR>The CGS_PlotParticles
plugin
 plots particle global SRT values directly onto the local SRTs of any selected
 objects or groups (scale is derived from particle size). It also keyframes
 object visibility based on particle life. <BR><BR>But then I thought about
all
 the times I would have liked to have accessed other particle attributes to
use
 for expressions, scripted ops, or secondary simulation data. So the plugin
 will put a custom PPG on each selected object and provide per particle info
 (**plotted):
 <UL>
   <LI>particleID
   <LI>typeID
   <LI>**Particle Life
   <LI>UVW origin coordinates
   <LI>**Size
   <LI>**Mass
   <LI>**Color </LI></UL>Every plot parameter is optional with a toggle switch
 available from the plugin GUI.<BR><BR>-Brad<BR><BR>
 <BLOCKQUOTE class=cite cite="" type="cite">Hi Maggie,<BR><BR>How is this
   different from the one provided in the simulate netview?<BR>(apart that you
   can decide how many objects is allowed to be
   attached<BR>beforehand)<BR><BR>Thanks<BR>M-A<BR><BR>-- --Original
   Message-- --<BR>From: owner-xsi@(protected) [<A
   href="mailto:owner-xsi@(protected)"
   eudora="autourl">mailto:owner-xsi@(protected)</A>] On Behalf<BR>Of Maggie
   Kathwaroon<BR>Sent: Friday, May 13, 2005 12:50 PM<BR>To:
   XSI@(protected)<BR>Subject: RE: Frozen Particles<BR><BR>hey
   alex,<BR><BR>brad just finished an "object to particles" plugin that we'll
   be posting<BR>as<BR>soon as we iron out one problem with the documentation
   (of all things!).<BR>it<BR>will attach geometry to particle trajectories
and
   create fcurves for<BR>them<BR>that you can tweak to your heart's content.
it
   handles potential memory<BR>problems by letting you dermine beforehand how
   many of the objects xsi<BR>can<BR>reasonably handle before it becomes a
   problem.<BR><BR>i'd be glad to send it to you...it may be the thing you're
   looking<BR>for...and<BR>to anyone else who wants to try it out before we
   officially post.<BR><BR>just email me offline,<BR><BR>maggie<BR><A
   href="http://www.cg-soup.com/"
   eudora="autourl">http://www.cg-soup.com</A><BR><BR><BR><BR>-- --Original
   Message-- --<BR>From: owner-xsi@(protected) [<A
   href="mailto:owner-xsi@(protected)"
   eudora="autourl">mailto:owner-xsi@(protected)</A>]On Behalf<BR>Of Alex
   Dinnin<BR>Sent: May 13, 2005 12:23 PM<BR>To: xsi@(protected)<BR>Subject:
   Frozen Particles<BR><BR><BR>Good evening all,<BR><BR>&nbsp; I am making a
   tree, I have modeled the branches et all... And<BR>thought to add the
leaves
   I would use particles. I have a good effect<BR>going.<BR>I then freeze the
   particles, so there is no movement. create a model<BR>from the tree
geometry
   and the frozen cloud, then instance it so I can<BR>make a nice big
   forest.<BR><BR>however it is taking for ever to preview, I waited about
five
   mins<BR>before the first block even appeared. and seeing as I only had
   about<BR>twenty instances. its going to be a pretty rubbish forest
   !!<BR><BR>Am I going about this the right way.. does anyone know of a
better
   way<BR>to add leaves without having to do it all by hand. It would be
   lovely<BR>if I could convert the particles to geometry. But seeing as they
   are<BR>instanced to begin with, I would imagine this isn't
   possible.<BR><BR>any pointers would be a great help, as I am going to be
   stuck at work<BR>all weekend working on this.<BR><BR>thanks in
   advance<BR><BR>--<BR>kind regards<BR><BR>Alex
   Dinnin<BR><BR>---<BR>Unsubscribe? Mail Majordomo@(protected) with the
   following text in<BR>body:<BR>unsubscribe xsi<BR><BR><BR><BR>--<BR>No virus
   found in this incoming message.<BR>Checked by AVG Anti-Virus.<BR>Version:
   7.0.308 / Virus Database: 266.11.9 - Release Date:
   12/05/2005<BR><BR><BR>---<BR>Unsubscribe? Mail Majordomo@(protected) with
   the following text in<BR>body:<BR>unsubscribe xsi<BR><BR>---<BR>Unsubscribe
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