  | | | Frozen Particles | Frozen Particles 2005-05-13 - By Vince Fortin
Back Hi Alex, I'd say have a look at the BSP settings and optimize the shaders. Consider minimizing raytracing and other render features before even thinking about converting everything to real geometry. Particle instances are fast and 20 instances is something MR should definitely handle well! Is it mainly the pre-processing that slows things down? Just curious... Hope this helps! Vincent Maggie: sounds good, can't wait!
On 5/13/05, Maggie Kathwaroon <maggie@(protected)> wrote: > hey alex, > > brad just finished an "object to particles" plugin that we'll be posting as > soon as we iron out one problem with the documentation (of all things!). it > will attach geometry to particle trajectories and create fcurves for them > that you can tweak to your heart's content. it handles potential memory > problems by letting you dermine beforehand how many of the objects xsi can > reasonably handle before it becomes a problem. > > i'd be glad to send it to you...it may be the thing you're looking for...and > to anyone else who wants to try it out before we officially post. > > just email me offline, > > maggie > http://www.cg-soup.com > > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf > Of Alex Dinnin > Sent: May 13, 2005 12:23 PM > To: xsi@(protected) > Subject: Frozen Particles > > Good evening all, > > I am making a tree, I have modeled the branches et all... And > thought to add the leaves I would use particles. I have a good effect > going. > I then freeze the particles, so there is no movement. create a model > from the tree geometry and the frozen cloud, then instance it so I can > make a nice big forest. > > however it is taking for ever to preview, I waited about five mins > before the first block even appeared. and seeing as I only had about > twenty instances. its going to be a pretty rubbish forest !! > > Am I going about this the right way.. does anyone know of a better way > to add leaves without having to do it all by hand. It would be lovely > if I could convert the particles to geometry. But seeing as they are > instanced to begin with, I would imagine this isn't possible. > > any pointers would be a great help, as I am going to be stuck at work > all weekend working on this. > > thanks in advance > > -- > kind regards > > Alex Dinnin > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.308 / Virus Database: 266.11.9 - Release Date: 12/05/2005 > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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