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emitter driven by angle on edges.

emitter driven by angle on edges.

2005-05-13       - By Pingo

 Back
Reply:     <<     11  

Success indeed!

Thanks for the link... All of you;-)

cheers!

pingo


... man I've been to that site before... got his tools installed, duh!

__ ____ ____ __


On May 12, 2005, at 20:02, Robert Moodie wrote:

> You may have some success using Tension Map/Curvature Map tools  
> from Claus...
>
> http://www.claus-figuren.de/
>
>
> -- -- Original Message -- --
> From: Pingo
> To: XSI@(protected)
> Sent: Thursday, May 12, 2005 1:28 PM
> Subject: emitter driven by angle on edges.
>
> ok, don't quite know how to ask this question, so here's an example...
>
> say I got a grid that deforms... like an ocean surface. so there's
> waves with ridges and slopes.
>
> Now I want to emit particles if the angle on an edge is larger
> than... say 180 degrees - so where ever the waves are sharp
> there's... foam.
>
> I'm kinda looking for something like what the dirt shader does, only
> inverted, but it doesn't quite do what I want it to do... not even
> sure I can use it to drive an emission...
>
> I'm also assuming I need something that can drive a weight map... So
> can I get XSI to calculate the angle on edges (or between polygon
> normals... something) and make the map?
>
> anyone?
>
> cheers all!
>
> pingo
> ---
> Unsubscribe? Mail Majordomo@(protected) with the following text  
> in body:
> unsubscribe xsi
>


<HTML><BODY style="word-wrap: break-word; -khtml-nbsp-mode: space; -khtml-line
-break: after-white-space; ">Success indeed!<DIV><BR class="khtml-block
-placeholder"></DIV><DIV>Thanks for the link... All of you;-)</DIV><DIV><DIV><BR
class="khtml-block-placeholder"></DIV><DIV>cheers!</DIV><DIV><BR class="khtml
-block-placeholder"></DIV><DIV>pingo</DIV><DIV><BR class="khtml-block
-placeholder"></DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>... man
I've been to that site before... got his tools installed, duh!</DIV><DIV><BR
class="khtml-block-placeholder"></DIV><DIV>__ ____ ____ __</DIV><DIV><BR class=
"khtml-block-placeholder"></DIV><DIV><BR><DIV><DIV>On May 12, 2005, at 20:02,
Robert Moodie wrote:</DIV><BR class="Apple-interchange-newline"><BLOCKQUOTE
type="cite"><SPAN class="Apple-style-span" style="border-collapse: separate;
border-spacing: 0px 0px; color: rgb(0, 0, 0); font-family: Helvetica; font-size
: 12px; font-style: normal; font-variant: normal; font-weight: normal; letter
-spacing: normal; line-height: normal; text-align: auto; -khtml-text-decorations
-in-effect: none; text-indent: 0px; -apple-text-size-adjust: auto; text
-transform: none; orphans: 2; white-space: normal; widows: 2; word-spacing: 0px;
"><DIV><FONT face="Tahoma" size="2"><SPAN class="Apple-style-span" style="font
-family: Tahoma; font-size: 10px; ">You may have some success using Tension Map
/Curvature Map tools from Claus...</SPAN></FONT></DIV><DIV><FONT face="Tahoma"
size="2"></FONT> </DIV><DIV><FONT face="Tahoma" size="2"><A href="http://www
.claus-figuren.de/"><SPAN class="Apple-style-span" style="color: rgb(0, 0, 238);
font-family: Tahoma; font-size: 10px; -khtml-text-decorations-in-effect:
underline; ">http://www.claus-figuren.de/</SPAN></A></FONT></DIV><DIV><FONT
face="Tahoma" size="2"></FONT> </DIV><DIV> </DIV><BLOCKQUOTE style="PADDING
-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid
; MARGIN-RIGHT: 0px"><DIV style="FONT: 10pt arial; font-family: arial; font-size
: 13.3333px; "><SPAN class="Apple-style-span" style="font-family: arial; font
-size: 13.3333px; ">-- -- Original Message -- --</SPAN></DIV><DIV style=
"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black; font-family: arial;
font-size: 13.3333px; "><B style="font-family: arial; font-size: 13.3333px;
font-weight: bold; "><SPAN class="Apple-style-span" style="font-family: arial;
font-size: 13.3333px; font-weight: bold; ">From:</SPAN></B><SPAN class="Apple
-style-span" style="font-family: arial; font-size: 13.3333px; "> </SPAN><A title
="pingo@(protected)" href="mailto:pingo@(protected)"><SPAN class="Apple-style
-span" style="color: rgb(0, 0, 238); font-family: arial; font-size: 13.3333px;
-khtml-text-decorations-in-effect: underline; ">Pingo</SPAN></A><SPAN class=
"Apple-style-span" style="font-family: arial; font-size: 13.3333px; "></SPAN><
/DIV><DIV style="FONT: 10pt arial; font-family: arial; font-size: 13.3333px; ">
<B style="font-family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN
class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; font
-weight: bold; ">To:</SPAN></B><SPAN class="Apple-style-span" style="font-family
: arial; font-size: 13.3333px; "> </SPAN><A title="XSI@(protected)" href=
"mailto:XSI@(protected)"><SPAN class="Apple-style-span" style="color: rgb(0, 0
, 238); font-family: arial; font-size: 13.3333px; -khtml-text-decorations-in
-effect: underline; ">XSI@(protected)</SPAN></A><SPAN class="Apple-style-span"
style="font-family: arial; font-size: 13.3333px; "></SPAN></DIV><DIV style=
"FONT: 10pt arial; font-family: arial; font-size: 13.3333px; "><B style="font
-family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple
-style-span" style="font-family: arial; font-size: 13.3333px; font-weight: bold;
">Sent:</SPAN></B><SPAN class="Apple-style-span" style="font-family: arial;
font-size: 13.3333px; "> Thursday, May 12, 2005 1:28 PM</SPAN></DIV><DIV style=
"FONT: 10pt arial; font-family: arial; font-size: 13.3333px; "><B style="font
-family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple
-style-span" style="font-family: arial; font-size: 13.3333px; font-weight: bold;
">Subject:</SPAN></B><SPAN class="Apple-style-span" style="font-family: arial;
font-size: 13.3333px; "> emitter driven by angle on edges.</SPAN></DIV><DIV><BR
></DIV>ok, don't quite know how to ask this question, so here's an example...<BR
><BR>say I got a grid that deforms... like an ocean surface. so there's <SPAN
class="Apple-converted-space"> </SPAN><BR>waves with ridges and slopes.<BR><BR
>Now I want to emit particles if the angle on an edge is larger <SPAN class=
"Apple-converted-space"> </SPAN><BR>than... say 180 degrees - so where ever the
waves are sharp <SPAN class="Apple-converted-space"> </SPAN><BR>there's... foam
.<BR><BR>I'm kinda looking for something like what the dirt shader does, only 
<SPAN class="Apple-converted-space"> </SPAN><BR>inverted, but it doesn't quite
do what I want it to do... not even <SPAN class="Apple-converted-space"> </SPAN
><BR>sure I can use it to drive an emission...<BR><BR>I'm also assuming I need
something that can drive a weight map... So <SPAN class="Apple-converted-space"
> </SPAN><BR>can I get XSI to calculate the angle on edges (or between polygon 
<SPAN class="Apple-converted-space"> </SPAN><BR>normals... something) and make
the map?<BR><BR>anyone?<BR><BR>cheers all!<BR><BR>pingo<BR>---<BR>Unsubscribe?
Mail<SPAN class="Apple-converted-space"> </SPAN><A href="mailto:Majordomo
@(protected)"><SPAN class="Apple-style-span" style="color: rgb(0, 0, 238);
-khtml-text-decorations-in-effect: underline; ">Majordomo@(protected)</SPAN><
/A><SPAN class="Apple-converted-space"> </SPAN>with the following text in body:
<BR>unsubscribe xsi<BR></BLOCKQUOTE><BR class="Apple-interchange-newline"></SPAN
></BLOCKQUOTE></DIV><BR></DIV></DIV></BODY></HTML>