  | | | emitter driven by angle on edges. | emitter driven by angle on edges. 2005-05-13 - By Pingo
Back Success indeed!
Thanks for the link... All of you;-)
cheers!
pingo
... man I've been to that site before... got his tools installed, duh!
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On May 12, 2005, at 20:02, Robert Moodie wrote:
> You may have some success using Tension Map/Curvature Map tools > from Claus... > > http://www.claus-figuren.de/ > > > -- -- Original Message -- -- > From: Pingo > To: XSI@(protected) > Sent: Thursday, May 12, 2005 1:28 PM > Subject: emitter driven by angle on edges. > > ok, don't quite know how to ask this question, so here's an example... > > say I got a grid that deforms... like an ocean surface. so there's > waves with ridges and slopes. > > Now I want to emit particles if the angle on an edge is larger > than... say 180 degrees - so where ever the waves are sharp > there's... foam. > > I'm kinda looking for something like what the dirt shader does, only > inverted, but it doesn't quite do what I want it to do... not even > sure I can use it to drive an emission... > > I'm also assuming I need something that can drive a weight map... So > can I get XSI to calculate the angle on edges (or between polygon > normals... something) and make the map? > > anyone? > > cheers all! > > pingo > --- > Unsubscribe? Mail Majordomo@(protected) with the following text > in body: > unsubscribe xsi >
<HTML><BODY style="word-wrap: break-word; -khtml-nbsp-mode: space; -khtml-line -break: after-white-space; ">Success indeed!<DIV><BR class="khtml-block -placeholder"></DIV><DIV>Thanks for the link... All of you;-)</DIV><DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>cheers!</DIV><DIV><BR class="khtml -block-placeholder"></DIV><DIV>pingo</DIV><DIV><BR class="khtml-block -placeholder"></DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>... man I've been to that site before... got his tools installed, duh!</DIV><DIV><BR class="khtml-block-placeholder"></DIV><DIV>__ ____ ____ __</DIV><DIV><BR class= "khtml-block-placeholder"></DIV><DIV><BR><DIV><DIV>On May 12, 2005, at 20:02, Robert Moodie wrote:</DIV><BR class="Apple-interchange-newline"><BLOCKQUOTE type="cite"><SPAN class="Apple-style-span" style="border-collapse: separate; border-spacing: 0px 0px; color: rgb(0, 0, 0); font-family: Helvetica; font-size : 12px; font-style: normal; font-variant: normal; font-weight: normal; letter -spacing: normal; line-height: normal; text-align: auto; -khtml-text-decorations -in-effect: none; text-indent: 0px; -apple-text-size-adjust: auto; text -transform: none; orphans: 2; white-space: normal; widows: 2; word-spacing: 0px; "><DIV><FONT face="Tahoma" size="2"><SPAN class="Apple-style-span" style="font -family: Tahoma; font-size: 10px; ">You may have some success using Tension Map /Curvature Map tools from Claus...</SPAN></FONT></DIV><DIV><FONT face="Tahoma" size="2"></FONT> </DIV><DIV><FONT face="Tahoma" size="2"><A href="http://www .claus-figuren.de/"><SPAN class="Apple-style-span" style="color: rgb(0, 0, 238); font-family: Tahoma; font-size: 10px; -khtml-text-decorations-in-effect: underline; ">http://www.claus-figuren.de/</SPAN></A></FONT></DIV><DIV><FONT face="Tahoma" size="2"></FONT> </DIV><DIV> </DIV><BLOCKQUOTE style="PADDING -RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid ; MARGIN-RIGHT: 0px"><DIV style="FONT: 10pt arial; font-family: arial; font-size : 13.3333px; "><SPAN class="Apple-style-span" style="font-family: arial; font -size: 13.3333px; ">-- -- Original Message -- --</SPAN></DIV><DIV style= "BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black; font-family: arial; font-size: 13.3333px; "><B style="font-family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; font-weight: bold; ">From:</SPAN></B><SPAN class="Apple -style-span" style="font-family: arial; font-size: 13.3333px; "> </SPAN><A title ="pingo@(protected)" href="mailto:pingo@(protected)"><SPAN class="Apple-style -span" style="color: rgb(0, 0, 238); font-family: arial; font-size: 13.3333px; -khtml-text-decorations-in-effect: underline; ">Pingo</SPAN></A><SPAN class= "Apple-style-span" style="font-family: arial; font-size: 13.3333px; "></SPAN>< /DIV><DIV style="FONT: 10pt arial; font-family: arial; font-size: 13.3333px; "> <B style="font-family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; font -weight: bold; ">To:</SPAN></B><SPAN class="Apple-style-span" style="font-family : arial; font-size: 13.3333px; "> </SPAN><A title="XSI@(protected)" href= "mailto:XSI@(protected)"><SPAN class="Apple-style-span" style="color: rgb(0, 0 , 238); font-family: arial; font-size: 13.3333px; -khtml-text-decorations-in -effect: underline; ">XSI@(protected)</SPAN></A><SPAN class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; "></SPAN></DIV><DIV style= "FONT: 10pt arial; font-family: arial; font-size: 13.3333px; "><B style="font -family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple -style-span" style="font-family: arial; font-size: 13.3333px; font-weight: bold; ">Sent:</SPAN></B><SPAN class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; "> Thursday, May 12, 2005 1:28 PM</SPAN></DIV><DIV style= "FONT: 10pt arial; font-family: arial; font-size: 13.3333px; "><B style="font -family: arial; font-size: 13.3333px; font-weight: bold; "><SPAN class="Apple -style-span" style="font-family: arial; font-size: 13.3333px; font-weight: bold; ">Subject:</SPAN></B><SPAN class="Apple-style-span" style="font-family: arial; font-size: 13.3333px; "> emitter driven by angle on edges.</SPAN></DIV><DIV><BR ></DIV>ok, don't quite know how to ask this question, so here's an example...<BR ><BR>say I got a grid that deforms... like an ocean surface. so there's <SPAN class="Apple-converted-space"> </SPAN><BR>waves with ridges and slopes.<BR><BR >Now I want to emit particles if the angle on an edge is larger <SPAN class= "Apple-converted-space"> </SPAN><BR>than... say 180 degrees - so where ever the waves are sharp <SPAN class="Apple-converted-space"> </SPAN><BR>there's... foam .<BR><BR>I'm kinda looking for something like what the dirt shader does, only <SPAN class="Apple-converted-space"> </SPAN><BR>inverted, but it doesn't quite do what I want it to do... not even <SPAN class="Apple-converted-space"> </SPAN ><BR>sure I can use it to drive an emission...<BR><BR>I'm also assuming I need something that can drive a weight map... So <SPAN class="Apple-converted-space" > </SPAN><BR>can I get XSI to calculate the angle on edges (or between polygon <SPAN class="Apple-converted-space"> </SPAN><BR>normals... something) and make the map?<BR><BR>anyone?<BR><BR>cheers all!<BR><BR>pingo<BR>---<BR>Unsubscribe? Mail<SPAN class="Apple-converted-space"> </SPAN><A href="mailto:Majordomo @(protected)"><SPAN class="Apple-style-span" style="color: rgb(0, 0, 238); -khtml-text-decorations-in-effect: underline; ">Majordomo@(protected)</SPAN>< /A><SPAN class="Apple-converted-space"> </SPAN>with the following text in body: <BR>unsubscribe xsi<BR></BLOCKQUOTE><BR class="Apple-interchange-newline"></SPAN ></BLOCKQUOTE></DIV><BR></DIV></DIV></BODY></HTML>
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