Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Particles normal to emitters polygons

Particles normal to emitters polygons

2005-05-13       - By Felix Gebhardt

 Back
Reply:     1     2     3     4     5  


Hi Mario,

emit with minimal speed and check PType PPG->General->Align On Velocity.

--- 8< -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
snip -- ---
NewScene
CreatePrim "Sphere", "MeshSurface"
CreateParticleCloud "sphere"
SetValue "cloud.cloud.ParticlesOp.sphere_emission.Speed", 0.001
SetValue "ParTypes.PType.Life", 100
SetValue "ParTypes.PType.AlignOnVelocity", True
CreatePrim "Cylinder", "MeshSurface"
SetValue "cylinder.cylinder.radius", 0.1
SetValue "cylinder.kine.local.posy", 1
ResetTransform "cylinder", siCtr, siTrn, siXYZ
CreateGroup
SetParTypeInstanceGroup "ParTypes.PType", "Group"
SetValue "cloud.cloud.ParticlesOp.PType.Inst_Enable", True
SetValue "cloud.cloud.ParticlesOp.PType.Inst_OGLDisplayType", 1
PlayForwardsFromStart
--- 8< -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -----
snip -- ---


Hope this is what you're after,
Felix


Mario Reitbauer wrote:

>Checked it, properties are set to surface and normals.
>But non the less particles are emitted vertical not along the normals.
>
>
>
>
>
>
>>--- Urspr�ngliche Nachricht ---
>>Von: "Marc-Andre Carbonneau" <marc-andre.carbonneau@(protected)>
>>An: <XSI@(protected)>
>>Betreff: RE: Particles normal to emitters polygons
>>Datum: Thu, 12 May 2005 16:40:41 -0400
>>
>>Hello Mario,
>>
>>By default it should emit by the normals(surface) check in your emission
>>properties.
>>
>>
>>-- --Original Message-- --
>>From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
>>Of Mario Reitbauer
>>Sent: Thursday, May 12, 2005 4:27 PM
>>To: XSI@(protected)
>>Subject: Particles normal to emitters polygons
>>
>>Hi
>>
>>I have a question on particels. I have 3 different flowers in a group as
>>instance group for a particle system. As emitter i created an landscape
>>and
>>i want that the flowers are emitted in direction of the landscape
>>normals.
>>
>>Is there an option to emitt along normals ?
>>
>>greetings Mario
>>
>>--
>>+++ Lassen Sie Ihren Gedanken freien Lauf... z.B. per FreeSMS +++
>>GMX bietet bis zu 100 FreeSMS/Monat: http://www.gmx.net/de/go/mail
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in
>>body:
>>unsubscribe xsi
>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>>unsubscribe xsi
>>
>>
>>
>
>
>

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi