  | | | emitter driven by angle on edges. | emitter driven by angle on edges. 2005-05-12 - By Robert Moodie
Back Great minds think alike, Raf ;-)
-- -- Original Message -- -- From: Raffaele "ThE_JacO" Fragapane To: XSI@(protected) Sent: Thursday, May 12, 2005 2:08 PM Subject: RE: emitter driven by angle on edges.
Reinhard Claus has an addon called curvature map that will work on these premises and generate maps for you.
The same maps can then be used to drive the emission.
Haven't tryied it myself but I can't see why it shouldn't work.
This is the site: http://www.claus-figuren.de/
this is the page for that particular plug: http://www.claus-figuren.de/addons/curvaturemap.php
-- ---- ---- ---- ---- ---- ---- --- ~Raffaele Fragapane ~Lead "I'm sure we can make it work" ~Peerless Camera Company -- ---- ---- ---- ---- ---- ---- ---
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Jeff McFall Sent: Thursday, May 12, 2005 6:53 PM To: XSI@(protected) Subject: RE: emitter driven by angle on edges.
Ive considered this in the past but never had a chance to try and implement it.
My idea would be to generate an image sequence from a top down ortho view on the surface of your water using an incidence shader to define your "sharp" angles on the waves. One could then use this sequence as a weight map for driving your particle emission.
Potential problems with this approach would be: - a relatively limited resolution of the weight map, given a potentially large surface of water. - It's a two step approach and would have all of the complications that come from that. - You would have to turn your entire water surface into an emitter and that could quickly become a performance problem for generating the particles due to its relatively large size.
I would really like to see how you are able to make this work whatever your solution is.
Jeff
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Pingo Sent: Thursday, May 12, 2005 1:29 PM To: XSI@(protected) Subject: emitter driven by angle on edges.
ok, don't quite know how to ask this question, so here's an example...
say I got a grid that deforms... like an ocean surface. so there's waves with ridges and slopes.
Now I want to emit particles if the angle on an edge is larger than... say 180 degrees - so where ever the waves are sharp there's... foam.
I'm kinda looking for something like what the dirt shader does, only inverted, but it doesn't quite do what I want it to do... not even sure I can use it to drive an emission...
I'm also assuming I need something that can drive a weight map... So can I get XSI to calculate the angle on edges (or between polygon normals... something) and make the map?
anyone?
cheers all!
pingo --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=windows-1252 (See http://ows-1252.ora-code.com)"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Tahoma size=2>Great minds think alike, Raf ;-)</FONT></DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=jaco@(protected) href="mailto:jaco@(protected)">Raffaele "ThE_JacO" Fragapane</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, May 12, 2005 2:08 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> RE: emitter driven by angle on edges.</DIV> <DIV><BR></DIV>Reinhard Claus has an addon called curvature map that will work on these<BR>premises and generate maps for you.<BR><BR>The same maps can then be used to drive the emission.<BR><BR>Haven't tryied it myself but I can't see why it shouldn't work.<BR><BR>This is the site:<BR><A href="http://www.claus-figuren.de/">http://www.claus-figuren.de/</A><BR><BR >this is the page for that particular plug:<BR><A href="http://www.claus-figuren.de/addons/curvaturemap.php">http://www.claus -figuren.de/addons/curvaturemap.php</A><BR><BR><BR>-- ---- ---- ---- ---- ------ -- ----<BR>~Raffaele Fragapane<BR>~Lead "I'm sure we can make it work"<BR>~Peerless Camera Company<BR>-- ---- ---- ---- ---- ---- ---- ---<BR><BR>-- --Original Message-- --<BR>From: <A href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A> [mailto:owner-xsi@(protected)] On Behalf Of<BR>Jeff McFall<BR>Sent: Thursday, May 12, 2005 6:53 PM<BR>To: <A href="mailto:XSI@(protected)">XSI@(protected)</A><BR>Subject: RE: emitter driven by angle on edges.<BR><BR>Ive considered this in the past but never had a chance to try and implement<BR>it.<BR><BR>My idea would be to generate an image sequence from a top down ortho view on<BR>the surface of your water using an incidence shader to define your "sharp"<BR>angles on the waves.  ; One could then use this sequence as a weight map for<BR>driving your particle emission.<BR><BR>Potential problems with this approach would be:<BR>- a relatively limited resolution of the weight map, given a<BR>potentially large surface of water.<BR>- It's a two step approach and would have all of the complications<BR>that come from that.<BR>- You would have to turn your entire water surface into an emitter<BR>and that could quickly become a performance problem for generating the<BR>particles due to its relatively large size.<BR><BR>I would really like to see how you are able to make this work whatever your<BR>solution is.<BR><BR>Jeff<BR><BR><BR><BR> <BR><BR>-- --Original Message-- --<BR>From: <A href="mailto:owner-xsi@(protected)">owner-xsi@(protected)</A> [mailto:owner-xsi@(protected)] On Behalf Of<BR>Pingo<BR>Sent: Thursday, May 12, 2005 1:29 PM<BR>To: <A href="mailto:XSI@(protected)">XSI@(protected)</A><BR>Subject: emitter driven by angle on edges.<BR><BR>ok, don't quite know how to ask this question, so here's an example...<BR><BR>say I got a grid that deforms... like an ocean surface. so there's waves<BR>with ridges and slopes.<BR><BR>Now I want to emit particles if the angle on an edge is larger than... say<BR>180 degrees - so where ever the waves are sharp there's... foam.<BR><BR>I'm kinda looking for something like what the dirt shader does, only<BR>inverted, but it doesn't quite do what I want it to do... not even sure I<BR>can use it to drive an emission...<BR><BR>I'm also assuming I need something that can drive a weight map... So can I<BR>get XSI to calculate the angle on edges (or between polygon normals...<BR>something) and make the map?<BR><BR>anyone?<BR><BR>cheers all!<BR><BR>pingo<BR>---<BR>Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR><BR>---<BR>Unsubscribe? 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