emitter driven by angle on edges. 2005-05-12 - By philipm
Back Isn't there a "crease" shader that would do this. I swear I saw this somewhere?
On May 12, 2005, at 11:02 AM, Robert Moodie wrote:
> You may have some success using Tension Map/Curvature Map tools from > Claus... > > http://www.claus-figuren.de/ > > > -- -- Original Message -- -- > From: Pingo > To: XSI@(protected) > Sent: Thursday, May 12, 2005 1:28 PM > Subject: emitter driven by angle on edges. > > ok, don't quite know how to ask this question, so here's an example... > > say I got a grid that deforms... like an ocean surface. so there's > waves with ridges and slopes. > > Now I want to emit particles if the angle on an edge is larger > than... say 180 degrees - so where ever the waves are sharp > there's... foam. > > I'm kinda looking for something like what the dirt shader does, only > inverted, but it doesn't quite do what I want it to do... not even > sure I can use it to drive an emission... > > I'm also assuming I need something that can drive a weight map... So > can I get XSI to calculate the angle on edges (or between polygon > normals... something) and make the map? > > anyone? > > cheers all! > > pingo > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi >
Philip Metschan x3650
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