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emitter driven by angle on edges.

emitter driven by angle on edges.

2005-05-12       - By Robert Moodie

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

You may have some success using Tension Map/Curvature Map tools from Claus...

http://www.claus-figuren.de/


 -- -- Original Message -- --
 From: Pingo
 To: XSI@(protected)
 Sent: Thursday, May 12, 2005 1:28 PM
 Subject: emitter driven by angle on edges.


 ok, don't quite know how to ask this question, so here's an example...

 say I got a grid that deforms... like an ocean surface. so there's  
 waves with ridges and slopes.

 Now I want to emit particles if the angle on an edge is larger  
 than... say 180 degrees - so where ever the waves are sharp  
 there's... foam.

 I'm kinda looking for something like what the dirt shader does, only  
 inverted, but it doesn't quite do what I want it to do... not even  
 sure I can use it to drive an emission...

 I'm also assuming I need something that can drive a weight map... So  
 can I get XSI to calculate the angle on edges (or between polygon  
 normals... something) and make the map?

 anyone?

 cheers all!

 pingo
 ---
 Unsubscribe? Mail Majordomo@(protected) with the following text in body:
 unsubscribe xsi

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<DIV><FONT face=Tahoma size=2>You may have some success using Tension
Map/Curvature Map tools from Claus...</FONT></DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Tahoma size=2><A
href="http://www.claus-figuren.de/">http://www.claus-figuren.de/</A></FONT><
/DIV>
<DIV><FONT face=Tahoma size=2></FONT>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=pingo@(protected) href="mailto:pingo@(protected)">Pingo</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, May 12, 2005 1:28
PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> emitter driven by angle on
 edges.</DIV>
 <DIV><BR></DIV>ok, don't quite know how to ask this question, so here's an
 example...<BR><BR>say I got a grid that deforms... like an ocean surface. so
 there's&nbsp; <BR>waves with ridges and slopes.<BR><BR>Now I want to emit
 particles if the angle on an edge is larger&nbsp; <BR>than... say 180 degrees
 - so where ever the waves are sharp&nbsp; <BR>there's... foam.<BR><BR>I'm
 kinda looking for something like what the dirt shader does, only&nbsp;
 <BR>inverted, but it doesn't quite do what I want it to do... not even&nbsp;
 <BR>sure I can use it to drive an emission...<BR><BR>I'm also assuming I need
 something that can drive a weight map... So&nbsp; <BR>can I get XSI to
 calculate the angle on edges (or between polygon&nbsp; <BR>normals...
 something) and make the map?<BR><BR>anyone?<BR><BR>cheers
 all!<BR><BR>pingo<BR>---<BR>Unsubscribe? Mail <A
 href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the
 following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>