  | | | emitter driven by angle on edges. | emitter driven by angle on edges. 2005-05-12 - By Robert Moodie
Back You may have some success using Tension Map/Curvature Map tools from Claus...
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-- -- Original Message -- -- From: Pingo To: XSI@(protected) Sent: Thursday, May 12, 2005 1:28 PM Subject: emitter driven by angle on edges.
ok, don't quite know how to ask this question, so here's an example...
say I got a grid that deforms... like an ocean surface. so there's waves with ridges and slopes.
Now I want to emit particles if the angle on an edge is larger than... say 180 degrees - so where ever the waves are sharp there's... foam.
I'm kinda looking for something like what the dirt shader does, only inverted, but it doesn't quite do what I want it to do... not even sure I can use it to drive an emission...
I'm also assuming I need something that can drive a weight map... So can I get XSI to calculate the angle on edges (or between polygon normals... something) and make the map?
anyone?
cheers all!
pingo --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Tahoma size=2>You may have some success using Tension Map/Curvature Map tools from Claus...</FONT></DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV><FONT face=Tahoma size=2><A href="http://www.claus-figuren.de/">http://www.claus-figuren.de/</A></FONT>< /DIV> <DIV><FONT face=Tahoma size=2></FONT> </DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=pingo@(protected) href="mailto:pingo@(protected)">Pingo</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, May 12, 2005 1:28 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> emitter driven by angle on edges.</DIV> <DIV><BR></DIV>ok, don't quite know how to ask this question, so here's an example...<BR><BR>say I got a grid that deforms... like an ocean surface. so there's <BR>waves with ridges and slopes.<BR><BR>Now I want to emit particles if the angle on an edge is larger <BR>than... say 180 degrees - so where ever the waves are sharp <BR>there's... foam.<BR><BR>I'm kinda looking for something like what the dirt shader does, only <BR>inverted, but it doesn't quite do what I want it to do... not even <BR>sure I can use it to drive an emission...<BR><BR>I'm also assuming I need something that can drive a weight map... So <BR>can I get XSI to calculate the angle on edges (or between polygon <BR>normals... something) and make the map?<BR><BR>anyone?<BR><BR>cheers all!<BR><BR>pingo<BR>---<BR>Unsubscribe? Mail <A href="mailto:Majordomo@(protected)">Majordomo@(protected)</A> with the following text in body:<BR>unsubscribe xsi<BR></BLOCKQUOTE></BODY></HTML>
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