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emitter driven by angle on edges.

emitter driven by angle on edges.

2005-05-12       - By Pingo

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

ok, don't quite know how to ask this question, so here's an example...

say I got a grid that deforms... like an ocean surface. so there's  
waves with ridges and slopes.

Now I want to emit particles if the angle on an edge is larger  
than... say 180 degrees - so where ever the waves are sharp  
there's... foam.

I'm kinda looking for something like what the dirt shader does, only  
inverted, but it doesn't quite do what I want it to do... not even  
sure I can use it to drive an emission...

I'm also assuming I need something that can drive a weight map... So  
can I get XSI to calculate the angle on edges (or between polygon  
normals... something) and make the map?

anyone?

cheers all!

pingo
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