emitter driven by angle on edges. 2005-05-12 - By Pingo
Back ok, don't quite know how to ask this question, so here's an example...
say I got a grid that deforms... like an ocean surface. so there's waves with ridges and slopes.
Now I want to emit particles if the angle on an edge is larger than... say 180 degrees - so where ever the waves are sharp there's... foam.
I'm kinda looking for something like what the dirt shader does, only inverted, but it doesn't quite do what I want it to do... not even sure I can use it to drive an emission...
I'm also assuming I need something that can drive a weight map... So can I get XSI to calculate the angle on edges (or between polygon normals... something) and make the map?
anyone?
cheers all!
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